Maes
I like big butts!

Posts: 8664
Registered: 07-06 |
I have no idea how ZDoom handles the HUD, but in general menus and the HUD are considered "static graphics" and were (and still are, at least in ports close to vanilla/Boom) historically handled by entirely different drawing functions than sprites (that's why it's so easy to scale the player view but you have to jump through hoops to provide an auto-scalable HUD/main title/menus etc.
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