wesleyjohnson
Forum Regular
Posts: 699
Registered: 04-09 |
After reading all that, it is a bit confusing, and expands the question a bit.
What I get so far is:
UDS: fast stairs crush, slow stairs do not,
see Revelation TVR1.WAD
( but "Cyberdreams" relies on slow stairs crushing ??? )
I was more wondering about stranger uses of crushing, such as any crusher ceiling starting below its neighbor ceiling and insta-moving to the dest height and invoking crushing damage. I hope there are no wads relying upon such behavior.
I have noticed that Edge1.35 has its correction for overtravel without crush damage.
Other ports keep passing the crush variable, even when there should not be any crushing, such as the up stroke of a crushing ceiling, or when detecting dest to the wrong side of travel and insta-moving to the dest.
I am considering passing crunch=0 in such cases, but am developing a flinch from discovering so many weird wads using every obscure bug.
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