The collision detection is still a little funky, too. When the N64 collision compatibility is off, demons/spectres are literally incapable of infighting with many monsters. They will run after their target, but will never bite them, or even enact their biting animation. By comparison, when the compatibility is on, some monsters (and the player) can actually become trapped inside the demon's hitbox, halting or limiting their movement as they're chewed on.
I doubt anyone's even reading this topic anymore, but I'm still going to report this anyway, just in case.
Hi, Doom64 EX's development repo hasn't had any changes in some time, however that hasn't stopped the demand for D64EX to continue. As a result, I decided recently to start a fork of the project that seeks to clean up things a bit and fix up the bugs, while verifying that we are still adhering to Doom64's actual behavior. Things are still in the early stages so only the source is available, at the moment. There's tons of work to be done, and thus far, all 3 of the contributors(including me) are using Linux, so some testing on Windows and Mac OS X would be appreciated as well.
Cross platform for Windows, Mac OS X, Linux, BSD
Clean-up, migrate to C++11 compliance
Fix bugs, fix bugs, fix bugs!
GLES2 compliant renderer(so that it works on mobile and desktop)
libretro port(for Android and iOS support)
Still investigating into mapping features. I'm going to have to focus on editing tools later, I have a ton of work to do as is.
All the repos are split up on my GitHub.
As many bugfixes will be ported to upstream as possible! :)
Last edited by MP2E on 11-18-13 at 06:08