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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Doom64EX 2.3 Feedback Thread
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Kaiser
Doom64 Guru


Posts: 2783
Registered: 08-00


va_** functions are defined in stdarg.h, so include that in the files that's giving the error.

Old Post 02-22-13 22:53 #
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janvknn
Junior Member


Posts: 110
Registered: 07-03



Kaiser said:
va_** functions are defined in stdarg.h, so include that in the files that's giving the error.


Well I got some more missing includes in various files, and after adding them, I managed to get doom64ex to compile. However, the wadgen utility still doesn't compile and adding the missing include to (apparently) MD5.h doesn't fix the problem.

code:
Linking C executable WadGen CMakeFiles/WadGen.dir/Rom.c.o: In function `Rom_VerifyChecksum': Rom.c:(.text+0x14f): undefined reference to `MD5_Init' Rom.c:(.text+0x165): undefined reference to `MD5_Update' Rom.c:(.text+0x17b): undefined reference to `MD5_Update' Rom.c:(.text+0x191): undefined reference to `MD5_Update' Rom.c:(.text+0x1a7): undefined reference to `MD5_Update' Rom.c:(.text+0x1bb): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x1cf): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x1e3): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x1f7): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x20b): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x21c): undefined reference to `MD5_UpdateString' Rom.c:(.text+0x232): undefined reference to `MD5_Update' Rom.c:(.text+0x248): undefined reference to `MD5_Update' Rom.c:(.text+0x25e): undefined reference to `MD5_Update' Rom.c:(.text+0x276): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x28a): undefined reference to `MD5_UpdateInt32' Rom.c:(.text+0x29d): undefined reference to `MD5_Final' CMakeFiles/WadGen.dir/WadGen.c.o: In function `WGen_AddDigest': WadGen.c:(.text+0x11a): undefined reference to `MD5_UpdateString' WadGen.c:(.text+0x129): undefined reference to `MD5_UpdateInt32' WadGen.c:(.text+0x138): undefined reference to `MD5_UpdateInt32' CMakeFiles/WadGen.dir/WadGen.c.o: In function `WGen_Process': WadGen.c:(.text+0x19f): undefined reference to `MD5_Init' WadGen.c:(.text+0x4da): undefined reference to `MD5_Final' collect2: error: ld returned 1 exit status make[2]: *** [WadGen] Error 1 make[1]: *** [CMakeFiles/WadGen.dir/all] Error 2 make: *** [all] Error 2


For the time being, I just copied over the wad and soundfont file from my Windows 7 installation so I don't need wadgen and I can just use the doom64ex binary.

Old Post 02-23-13 15:54 #
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Doohnibor
Mini-Member


Posts: 85
Registered: 02-04


Is it be possible to add shadows for monsters in the next release?

oh... and are there any Doom64 "megawads" or high quality usermaps? I didn't find any.

Last edited by Doohnibor on 03-02-13 at 17:03

Old Post 03-02-13 16:53 #
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