Blzut3
Member
Posts: 377
Registered: 06-04 |
Something changed in the texture code between the ZDoom revision Skulltag's based on and now. The result is Skulltag goes into an infinite loop on PPC. Theoretically I could go and find what's causing this, but I think the demand is low enough (although I have gotten about 5 or 6 requests now) that I'm better off just waiting until Skulltag starts updating again. I have run it in Rosetta with the texture code disabled so everything else should be working fine.
At this point though, you probably should really consider upgrading to an Intel based system. It's getting harder to compile universal binaries. (Lion doesn't come with a PPC compiler I hear and some libraries, such as Qt, are dropping PPC in their official distributions.)
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