invictius
Member
Posts: 335
Registered: 03-06 |
Vermil said:
Bull.
Sorry. It had to be said.
Risen3D forked from Dday over 9 years ago, way back in March 2003; the ports have gone their own ways since (to put it lightly).
Then I'd be very interested to hear what differences these are. The wiki pretty much says that risen3d has boom support, and jdoom doesn't. Jdoom doesn't seem to be very compatible at all - no Boom, no zdoom features, just limit-removing and lighting/extra audio support. How many jdoom-only wads are there compared to risen3d/boom ones?
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