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X-DOOM
Junior Member


Posts: 127
Registered: 07-00


Hi !

As i said in the NewDoom Forum about my ZXDoom, well i will be able maybe at the ends of my College sessions to release my first Beta Public Ports.

The ZXDoom site section isn't making for now. Just take a look sometimes at http://www.newdoom.com/hosted/x-doom/ and check if ZXDoom are in the leftside menu.

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Creator of -=ZD3K=-
http://www.newdoom.com/hosted/x-doom
I will teach you some move during the Deathmatch. - Are you the choosen one?
==> MSN: xdoom001@hotmail.com

Old Post 03-23-02 04:16 #
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Darkstalker
Should be mapping


Posts: 1133
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This looks nice. Gonna download it when it will come out.

Old Post 03-24-02 15:23 #
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Hirogen2
Member


Posts: 503
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What sense is this zxdoom making..?
I think we have enough ports (of that 80% are 50%vanillish-doom)

Old Post 03-24-02 22:12 #
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X-DOOM
Junior Member


Posts: 127
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ZXDoom is a ZDoom ports who will play ZD3K game and my own Multi Player styles ala Unreal Tournament and comic Doom styles.

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Creator of -=ZD3K=-
http://www.newdoom.com/hosted/x-doom
I will teach you some move during the Deathmatch. - Are you the choosen one?
==> MSN: xdoom001@hotmail.com

Old Post 03-25-02 07:44 #
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Hirogen2
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Jesus... this is going to turn out like Eternity.

Old Post 03-25-02 11:29 #
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X-DOOM
Junior Member


Posts: 127
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Jesus... this is going to turn out like Eternity.



Whats is Eternity ? a game ?

__________________
Creator of -=ZD3K=-
http://www.newdoom.com/hosted/x-doom
I will teach you some move during the Deathmatch. - Are you the choosen one?
==> MSN: xdoom001@hotmail.com

Old Post 03-26-02 00:34 #
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boris
meow


Posts: 3626
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Originally posted by X-DOOM


Whats is Eternity ? a game ?



heh

Old Post 03-26-02 06:22 #
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Hirogen2
Member


Posts: 503
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I think is another source port which "special" features to handle "special"
events for ONE project.
Similar like:
"We only have DOOM and build a Heretic engine." <-- People can do their own
Heretic (Eternity) levels, but that is all there is.
Likewise with Hexen. A new engine a new game. Also, same applies for me to
ZXDOOM.

Old Post 03-26-02 08:36 #
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Zro
Junior Member


Posts: 242
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I guess it's the same with Millennium. Of course if any existing source port doesn't have necessary features, you have to make your own :)

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Old Post 03-26-02 10:40 #
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Hirogen2
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Well and in the end we have 10 source ports which each an other method how
to make a slope.

Old Post 03-26-02 12:02 #
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KING ELVIS
This post is probably about my frontend


Posts: 233
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Originally posted by X-DOOM
ZXDoom is a ZDoom ports who will play ZD3K game and my own Multi Player styles ala Unreal Tournament and comic Doom styles.


Heh, wanna have supported here: http://kickme.to/theking ?

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KDX - THE KING DOOM EXPERIENCE

http://www.kingdoom.tk

Old Post 03-26-02 13:14 #
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Hirogen2
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Originally posted by KING ELVIS


Bah who uses that... start a poll on DW and let's see.
I still use cmdline since it takes you years to set up a special wad in GUIs.

Old Post 03-26-02 16:39 #
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KING ELVIS
This post is probably about my frontend


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Originally posted by Hirogen2

Bah who uses that... start a poll on DW and let's see.
I still use cmdline since it takes you years to set up a special wad in GUIs.



Seems you not :)

However, I really like you command-line-cowboy guys :P

Anyway, I doesn't take ages, it takes a shorter time to use KDX for it, plus you can share them between all installed ports....

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Old Post 03-26-02 16:59 #
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læmænt
BAND


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Originally posted by KING ELVIS


I really like you command-line-cowboy guys :P


I just have to hope it was an innocent compliment

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Old Post 03-27-02 09:08 #
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KING ELVIS
This post is probably about my frontend


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Originally posted by Lament
I just have to hope it was an innocent compliment


Hey, it was the MOST innocent compliment you can imagine ever !

Technik ist: Arbeit durch Arbeit zu vermeiden :)

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Old Post 03-27-02 10:35 #
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Hirogen2
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Wahnsinnig komisch!

ZXDOOM: Is gonna turn out to be like having an EXE file for each HalfLife MOD
out there, or better yet - an EXE for each WAD(+DEH).

KDX: What about:
Get all the specs of 3darchives.in-span.net WADs, enter them into KDX
database and whenever one wants to run that WAD (already DL'ed) he doesnot
need to setup things. Geil, eh?

Old Post 03-27-02 13:02 #
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KING ELVIS
This post is probably about my frontend


Posts: 233
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Originally posted by Hirogen2
KDX: What about :
Get all the specs of 3darchives.in-span.net WADs, enter them into KDX
database and whenever one wants to run that WAD (already DL'ed) he doesnot
need to setup things. Geil, eh?



Blitzmerker?

That feature IS available SINCE the year 2000.
it is called cdrom.com import scripts, because the levels
were hosted there before they moved :)

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http://www.kingdoom.tk

Old Post 03-27-02 14:03 #
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NiGHTMARE
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Posts: 5012
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People whine and moan when you ask a source port programmer to add something, saying that you should do it yourself.

Then when you do actually do it yourself, other people whine and moan that you should use an existing port.

I guess there's always people who'll complain whatever you do.

Old Post 03-27-02 14:46 #
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KING ELVIS
This post is probably about my frontend


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Originally posted by NiGHTMARE
People whine and moan when you ask a source port programmer to add something, saying that you should do it yourself.

Then when you do actually do it yourself, other people whine and moan that you should use an existing port.

I guess there's always people who'll complain whatever you do.



So best would be: PrBoom + extensive extension of its compatibility levels :)

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Old Post 03-27-02 17:44 #
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Hirogen2
Member


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Blitzmerker?


Deutscheninvasion?


That feature IS available SINCE the year 2000.
it is called cdrom.com import scripts, because the levels
were hosted there before they moved :)

So you see I do not use GUIs! :]

Old Post 03-27-02 22:22 #
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KING ELVIS
This post is probably about my frontend


Posts: 233
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Originally posted by Hirogen2
So you see I do not use GUIs! :]


Then nobody can help you

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Old Post 03-28-02 09:12 #
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