Maes
I like big butts!

Posts: 10193
Registered: 07-06 |
invictius said:
what port(s) can I use to test how fast a given pc/video card will run doom? Excluding running nuts.wad of course, since that isn't really quantifiable (e.g meant to be slow all the time, and no pc I've ever owned has ran it beyond a few fps anyway)
What are you talking about? Nuts.wad is an excellent test of the overall speed of a source port and, by extension, of its runtime environment (or lack thereof). For example, it taxes the gameplay code with thousands of objects to update and literally tens of thousands of projectiles spawning and being destroyed at every frame, thus putting cache coherency, memory allocation and garbage collection (if present) to the test.
The rendering code is also taxed heavily for obvious reasons, though it's very biased towards sprite rendering + sorting, not much to show off map geometry-wise.
Still, put these two together, and you have a pretty awesome gaming benchmark which focuses purely on the CPU and how well it can do logic + awkward graphics pushing, without any candy-ass hardware rendering.
And, if you use a recent build of ZDoom and any prBoom+ build made in the last 4 years (WITHOUT MBF friend code on), nuts.wad should be perfectly playable on anything with the "Pentium 4" logo on it. Hell, it's even playable in Mocha Doom, and even rivals certain prBoom+ releases sometimes (I suspect that Java's built-in garbage collection gives it a slight edge in such degenerate situations).
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