Fenriswolf
Junior Member

Posts: 206
Registered: 06-08 |
Graf Zahl said:
The main problem, even with GL is clipping the decals to the sector shape.
This also needs quite different kinds of data to be maintained at the play engine level and I'm not going to alter that code.
As far as I know, Doomsday can display such effects even on the floor, but i might be wrong. Nevertheless, GZDoom is the better engine for me, and I will stick with it ;) But if there would be the possibility to add this feature one day, it would make the best source port around the perfect source port, imo...
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