schwerpunk
Senior Member

Posts: 1230
Registered: 05-12 |
It sure took me a long enough time to find it, even if I got creative with my search queries. Still, nice that it exists.
It's probably my most inputted command. I use GZDoom for testing of Doom Builder maps: Typically, I run through once in software, then again in hardware, to make sure the maps looks alright like that as well.
Does anyone know if OpenGL mode is 'true' (or 'truer') colour than software mode? Because I've noticed green-lit sectors look very pale in software, but vibrant as all Hell in OpenGL. Actually, all of the colours look a lot more vibrant for me in OpenGL.
It's 100% the only reason I play like that sometimes, even if you don't get that nice contrast fading effect like you do in software mode.
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