Gez
Why don't I have a custom title by now?!
Posts: 9159
Registered: 07-07 |
Graf Zahl said:
The real problem is that the D3D code comes from ZDoom which doesn't have a GL renderer so on Randy's part there's no motivation to switch, mostly because he'd lose a lot of compatibility, since D3D drivers from some vendors are much more stable than GL. And since it relies heavily on shaders, it would lock out many Intel chipsets which come with an ok D3D driver but utterly shitty GL support.
Randy hinted he was thinking about adding an OpenGL version of the D3D code for Linux, but puts it off because he doesn't like the IDEs on Linux.
killer2 said:
I personally don't see the problem of putting it back in the menu since it wasn't hurting anybody.
The problem was that the switch isn't instantaneous, and that despite GZDoom printing the message that "you must quit and restart for this change to take effect", people were still making bug reports about the render remaining the same after switching. Now people can't switch unless they invest a minimal amount of effort in RTFWing.
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