Megalyth
Squeedilyspooch

Posts: 542
Registered: 05-00 |
dew said:
megalyth tweaked the room and tested in choco and gzdoom, so for even more different outcomes get this:
http://www.mediafire.com/?fr7c18i6zvr7dge
That map actually only demonstrates one particular effect, and it only works in (g)zDoom because vanilla Doom can't activate a trigger on a sector if another is already in play. To get the effect, hit the switches in order, left to right, starting at the arrow. Let each action finish before triggering the next.
http://www.mediafire.com/file/1uhdm...rushterfuck.wad
This map is similar to dew's first link, but with a few added triggers that affect the floor as well as the ceiling. The switch activates the crusher, the blue lines are repeatable door open/close triggers, the red lines are repeatable crusher start/stop triggers, and the green lines affect the floor height and movement. You start with a rocket launcher in case you need to "reset" the map.
Most of this only works in a port that allows multiple sector actions simultaneously, of course, but depending on which triggers you use and in what order, you can get some strange results.
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