Foxpup
Mini-Member

Posts: 68
Registered: 09-05 |
Sodaholic said:
What if there were a version of Chocolate Doom that used 24 bit RGB colormaps and removed all (mostly) unintended game quirks,
The sole reason Chocolate Doom exists is to emulate all of the quirks/bugs of the original game that were "fixed" (to the infinite annoyance of vanilla authors) in other ports.
Sodaholic said:
while using the Roland SC-55 for music?
Being standard MIDI hardware, all source ports (and all versions of vanilla) can already use it if you happen to own one.
Sodaholic said:
Still 32 levels of colormaps (maybe more, like how the Jaguar version had more, IIRC), as if it had a hi-color mode. Also, use the 1.2 sfx pitch effects. Also, use the 3 monitor 270 degree view setup with no messages or status bar.
I second that. 3-monitor mode was just awesome. Why'd they drop it? More importantly, are there any modern ports which support it?
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