Grazza
Inventor of "Y Y" to quit
Posts: 11784
Registered: 07-02 |
LordMeow said:
however all the TAS stuff into PrBoom+ seems to be almost useless on these new machine (for example, a console).
The TAS features are all optional and disabled by default. If you have no need for them, you don't have to take any action, and they will never be a problem to you.
I always thought of PrBoom as a kind of counter part to Chocolate Doom, in the sense that it preserved the features of Boom/MBF combined and little more.
Except that it didn't actually emulate them very well, and some Boom and MBF features and behaviours have only been implemented accurately (or at all) in Prboom+. Colormaps, friction, some dehacked features, etc.
Don't believe that line in the old documentation about "All MBF demos should play back perfectly in Prboom". That clearly wasn't based on much testing. When I actually tested all the MBF demos at DSDA, the result was a list of issues to the fixed/investigated.
If you want a pure Windows port of Boom, then you could try Prboom 2.02. Versions after that (though named Prboom 2.x.x) were based on LxDoom, and were rather glitchy in their emulation of earlier exes.
|