cacomonkey
Green Marine
Posts: 36
Registered: 03-10 |
For the longest time I've been frustrated by this otherwise superb source port. Many wads & maps were just too dark under GZDoom and since I didn't want to constantly fiddle with manual Gamma correction, I just started using GLBoom which has bright maps by default. Now I realize that some maps like City of The Damned require darkness for a creepy atmosphere but why is GZDoom's Sector Light Mode set to dark as default? I only recently discovered that setting it to Standard makes wads so much more enjoyable. Only wish I had discovered it earlier. Now GZDoom has gone back to being my favorite source port since I discovered GLBoom doesn't appear to have any console to help get me out of literal tight spots with the noclipping command. But for users like myself who generally don't do a lot of fussing in the Options menu of source ports and usually just go with default settings, I'm surprised sector light mode isn't set to standard by default. I'm even able to run Grove now under GZDoom and actually see what the fuck I'm doing, and with decent speed thanks to my i5. :D
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