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Xfing
Junior Member


Posts: 161
Registered: 09-11


Which option to use to restore the cap? It's fun running around with 210% health, but this somehow doesn't seem fair to me.

Old Post 01-30-13 05:52 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03


What WAD did you play?
The cap depends on the definitions for the armor and health items so if something changes them there is no way to artificially reset the max values.

Old Post 01-30-13 07:04 #
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Xfing
Junior Member


Posts: 161
Registered: 09-11


DTWiD with Doom Expanded.

Old Post 01-30-13 08:45 #
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Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03



Xfing said:
Doom Expanded.



That's most likely the cause.

Old Post 01-30-13 10:44 #
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Xfing
Junior Member


Posts: 161
Registered: 09-11


Oh. Didn't think it could be. Looks like it took playing an easier wad to let my health get high enough to notice.

EDIT: You can only go over 200 with potions and helmets, and it seems like this was the makers' intention all along, but somehow failed in implementation.

Last edited by Xfing on 01-31-13 at 06:20

Old Post 01-30-13 12:48 #
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BlueFireZ88
Junior Member


Posts: 207
Registered: 09-12


It was my intention sir, sorry if it confused you. I added that as so health/armor bonuses could be picked up and used if you were at max stats (%200) so that they wouldn't be wasted as they are part of the overall item score for the level, so they're kind of necessary if your going for %100 level completion.

At least, that's my logic on it.

Old Post 02-06-13 17:06 #
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Xfing
Junior Member


Posts: 161
Registered: 09-11



BlueFireZ88 said:
It was my intention sir, sorry if it confused you. I added that as so health/armor bonuses could be picked up and used if you were at max stats (%200) so that they wouldn't be wasted as they are part of the overall item score for the level, so they're kind of necessary if your going for %100 level completion.

At least, that's my logic on it.



I was referring to the makers of the actual game! I got the impression (from the game manual at least) that this is the way things were supposed to be originally. They must have removed this feature later. However if memory serves, you can normally still pick up the potions and helmets if you're at 200 - they'll disappear anyway.

Old Post 02-06-13 22:09 #
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BlueFireZ88
Junior Member


Posts: 207
Registered: 09-12


Hey, I just to have them have a use regardless. That's all. I've honestly never had a situation where I was above %200 health for long periods of time. It helped, but I've never been able to get to %300 without cheating (especially on higher difficulty levels).

Last edited by BlueFireZ88 on 02-07-13 at 17:27

Old Post 02-07-13 15:48 #
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Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2195
Registered: 01-08


I was wondering if that was a bug or something you chose to implement, along with the guns dropped by zombies having double ammo (yet the zombiemen still drop the usual 5 ammo clips..)

The thing going over 200% really doesnt make that much difference, unless you find like a million of them, it just goes RIGHT back down, real fast

Old Post 02-08-13 12:58 #
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BlueFireZ88
Junior Member


Posts: 207
Registered: 09-12


Recently updated Expanded to address the ammo issue. Go check out the Expanded page:

http://www.doomworld.com/vb/wads-mo...-final-release/

As for the %300 feature, I wont be changing it due to the case I've already made in my previous post, its not enough to unbalance gameplay.

Old Post 02-08-13 21:24 #
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