Vermil
Senior Member
Posts: 1471
Registered: 03-04 |
Why did ZDoom change the height of the barrels to such a height, 34, in the first place, when coming up with 'real heights' for decoration mobjs?*
Why not something that can be hit by a player on the same level without autoaim or freelook? Namely 44+ (by default any attack originates from the centre of the mobj plus 16 and given the player is 56 high, his attacks emerge at 44 high.
In Doomsday for instance, the height was/is set at 56, the same height as the player.
*In Vanilla Doom, all décor mobjs have a height of 16, but the player is prevented from crossing the solid ones due to the Vanilla limitation that mobjs can't pass over/under each other.
Last edited by Vermil on 02-22-13 at 21:18
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