ComicMischief
Member

Posts: 400
Registered: 06-12 |
Maes said:
The "easy" solution would be delegate playback responsibility to the OS, by e.g. embedding a WMP control (under Windows) but this would be highly platform-specific.
I think this is what I may have to do. I'm looking toward making a standalone Doom-engine game and have come to the conclusion that I want to animate some cutscenes for it here and there.
Only problem is, renaissance man though I am (I will be able to do graphics, sounds, music, levels - all on my own), I can't really code for shit and wouldn't know where to start. I can pick up whatever's needed for custom enemies and weapons and things (once learned .DDF and could do it again, DECORATE for ZDoom seems simple enough too) but I sincerely doubt coding video support into a Doom source is within my reach.
Unless, and this is plan B, I generate all the content and try to impress a coder later on into giving me a hand.
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