So i am basically looking for a source port that handles lighting and 3d correctly.
The reason for this is that, in mods especially, in zdoom that i was using, dark lighting and contrast make it very hard to see and different wall textures are harder to make out (for secrets etc).
I tried GZDoom but there are problems there - i cannot get the fuzzy style spectres to work on my x1950 pro. For some reason, only transparent style works.
Does lighting mode "standard" in actually provide a brighter experience than the original doom? I found that "dark" seemed more "normal", although it was a bit too dark compared to the original in places. Or am i incorrect?
The other problem is to do with skyboxes. I would like to be able to set it so that i can have "classic" skies when an enhanced sky is not specified.
The reason for this is that it seems to distort and change the size / top of the sky texture, where as with zdoom i can turn off stretched skies and it looks good.
It seems it almost does it well, in that it tries to render it at almost the right size but it still seems a bit bigger. If it did that and then filled above it with a solid colour it would work well - it seems this is almost what it does, but i guess it would need some tweaking to look more correct (the mountains have red bleeding into them in the second sky texture of doom 1 for example).
I tried setting gl_noskyboxes to true in the console but it didn't appear to do anything. Nor did r_skyboxes . (see http://zdoom.org/wiki/CVARs:Display )
I find that disabling look up/down, and just using the mouse for l/r provides a more "true" playing experience. Although maybe some mods are really designed for mouselook?
Certainly, some of the more "platform" sections of even the original game help a lot if you can look down to see what you are walking on - so I bind mouselook to the rmb, but only use it in those cases.
Another issue (that is actually also with zdoom too) is to do with rendering resolution.
My monitor is 1680*1050, so i would have assumed i could set a 1400*1050 4:3 resolution, but it will not let me!
Ironically, on a 1920*1080 monitor, it will allow you to set a 1400*1050 4:3 resolution, but not a 1440*1080 4:3 resolution!
ChocolateDoom seems to do resolution the best, in that you can just set it to your monitors native resolution and it will then display as a 4:3 aspect corrected box, with black bars top and bottom.
This looks by far the best and sharpest - although (sadly but understandably) being based on chocolate doom, the actual rendering resolution is limited to 320*200.
If another port followed this way of doing things, or at least provided it as an option it would be really nice!
Lastly, i would like a slightly modified hud. I like the "minimal hud" option so that i can see the full weapon sprite animations, and still see my health / armour etc, but one thing i miss from that view is the face of the marine itself!
It would be good if there was an option somewhere (or at least the ability to mod in a hud) so that the face sprite could be put off to the side / right of this more minimal hud - not in the way of the weapon, but still visible :)
I guess certain mods can only be played with zdoom and gzdoom? At least i don't know how to load .pk3 files with any other sourceport?
Thanks for your time!