Doom Comic
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Prboom Plus on Android. OUT NOW - Doom Touch
Pages (4): « 1 [2] 3 4 »  
Author
All times are GMT. The time now is 23:23. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 9192
Registered: 06-06


Does this have online verification DRM? I tried playing it offline.

__________________
Automatic Wolfenstein - Version 1.0.1 - also on Android (Updated 28/03/2015)

Old Post Aug 16 2013 17:51 #
printz is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



printz said:
Does this have online verification DRM? I tried playing it offline.

Yeah I enabled the standard Google licensing stuff, I tried to make it as slack as possible but need to be logged into your Google account, it should cache the license for quite a while. Email me if this is cause problems thanks.

Old Post Aug 16 2013 18:30 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gillou68310
Newbie


Posts: 2
Registered: 08-13



beloko said:
Email me at support@beloko.com and I can send you the code.

Done ;-)

Old Post Aug 16 2013 18:37 #
Gillou68310 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


Hows AnEDuke32 coming along?

Old Post Aug 21 2013 18:44 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
MP2E
Junior Member


Posts: 167
Registered: 09-07


Happy to report that it works perfectly on my nVidia Shield, hardware controls and all. I now have a new favorite way to enjoy Doom on the go. Thanks!

Quick bug report, if you turn around to get the chainsaw on Doom2 MAP01 you'll notice the fence is above the ground.

I noticed you tried fluidsynth but it was CPU intensive. Have you tried timidity++? I believe that will work much better. Finally, do you plan on adding multiplayer support in the future? Even LAN over WiFi would be pretty awesome, doubly so if it could work with PC versions of PrBoom-Plus.

Old Post Aug 25 2013 09:18 #
MP2E is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



MP2E said:
Happy to report that it works perfectly on my nVidia Shield, hardware controls and all. I now have a new favorite way to enjoy Doom on the go. Thanks!

Quick bug report, if you turn around to get the chainsaw on Doom2 MAP01 you'll notice the fence is above the ground.

I noticed you tried fluidsynth but it was CPU intensive. Have you tried timidity++? I believe that will work much better. Finally, do you plan on adding multiplayer support in the future? Even LAN over WiFi would be pretty awesome, doubly so if it could work with PC versions of PrBoom-Plus.

Great thanks for letting me know about the Shield.

Yes I noticed that fence issue, havn't determined the cause yet.

I will try and get SDL + timidity working, do you have any suggestion for which sound pats to use?
Thanks.

Old Post Aug 25 2013 10:58 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
MP2E
Junior Member


Posts: 167
Registered: 09-07



beloko said:
Great thanks for letting me know about the Shield.

Yes I noticed that fence issue, havn't determined the cause yet.

I will try and get SDL + timidity working, do you have any suggestion for which sound pats to use?
Thanks.

I do have a few:
- WeedsGM3 is my personal favorite, it is a little big at about 55MB or 120MB uncompressed but the music output is worth it. This is also a soundfont instead of patches, so a recent version of timidity++ would have to be used instead of the old timidity version SDL_mixer uses.
- EAWPats is also pretty good, it's 33MB compressed, not sure what it is uncompressed.
- Or, if you want a small soundfont, use Freepats. Not the best patches ever, but small.

Old Post Aug 25 2013 11:31 #
MP2E is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



MP2E said:
I do have a few:
- WeedsGM3 is my personal favorite, it is a little big at about 55MB or 120MB uncompressed but the music output is worth it. This is also a soundfont instead of patches, so a recent version of timidity++ would have to be used instead of the old timidity version SDL_mixer uses.
- EAWPats is also pretty good, it's 33MB compressed, not sure what it is uncompressed.
- Or, if you want a small soundfont, use Freepats. Not the best patches ever, but small.

Cool thanks for the tips.
I got Timidiy with EWAPATs working, sounds much much better :)
I just need to make an automatic download/install to allow people to use it.

I have also (finally) fixed the walls/ceilings being full brightness, now also looks much better!

Regarding network play, I intend to add this. The issue is I asked the maintainer of Prboom+ and he said the latest version I am using probably has broken multiplayer code. Something this complex in the code is not something I can fix really. I will probably give it a try at some point.

Old Post Aug 26 2013 12:19 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lnxr0x
Warming Up


Posts: 21
Registered: 09-11


I've also been playing this for the past week or so. Freggin' amazing work ! The controls feel better than on id's official iPhone port. Recently switched to Android from iOS and was kinda bummed I couldn't find a decent doom port, then here comes Touch Doom.

Works great on both my Nexus 4 & Nexus 7.

Old Post Aug 28 2013 19:15 #
lnxr0x is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
exl
Personal Test Dummy


Posts: 593
Registered: 05-02


(How) does this load PWADs? Do you select them from a list like the IWADs?

Old Post Aug 28 2013 22:48 #
exl is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



exl said:
(How) does this load PWADs? Do you select them from a list like the IWADs?

Yes there is a new button (not updated the screen shots yet).
You put your (prboom compatible) wads in a 'wads' folders, and you can choose them easily from a list to play.

Old Post Aug 29 2013 10:37 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
lnxr0x
Warming Up


Posts: 21
Registered: 09-11


Screenshot showing wad selection button
http://db.tt/zM79NSvM

Old Post Aug 29 2013 15:51 #
lnxr0x is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
exl
Personal Test Dummy


Posts: 593
Registered: 05-02


It would be great if there was an intent that I could run from my own app (Doom Idgames Archive), to directly launch a game with a downloaded WAD file. It would make playing new\found WADs from the /idgames archives a bit easier on Android devices.

Old Post Aug 29 2013 21:16 #
exl is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


You made that? If so, I have a few bugs to report to you...

Old Post Aug 29 2013 22:50 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
xxbio Warfare11
Junior Member


Posts: 174
Registered: 05-12


I purchased this app and its seriously the best port for android out there. Also their quake 2 port is very nice as well.

Old Post Aug 30 2013 02:30 #
xxbio Warfare11 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



exl said:
It would be great if there was an intent that I could run from my own app (Doom Idgames Archive), to directly launch a game with a downloaded WAD file. It would make playing new\found WADs from the /idgames archives a bit easier on Android devices.

Hi sure good idea. I will need the Doom game and path to the wad in the intent. It should also filter out only wads which work with Prboom. Email me and we can sort it out.

Xxbio warfare : Thanks!

Last edited by beloko on Aug 30 2013 at 14:01

Old Post Aug 30 2013 13:55 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
chungy
Senior Member


Posts: 2002
Registered: 06-05


I understand that it's in your complete rights to withhold distribution as you have, but it would be courteous (and possibly beneficial to you) if you had the source available on github or such. It even just makes it simpler, "Go to here for source" rather than handling requests manually.

That particular clause in the GPL is both an artifact that the GPL was written before Internet access was prevalent, and it's still important to today since it prevents the license from being tied to any particular technology that may not exist or be widespread in the future. It's not hard to imagine that the GPL would have had a requirement to keep a public link to the code on a BBS site -- 20+ years later, BBS sites are mostly extinct and upholding such a clause would be difficult or impossible. :p

Personally I'd love to try the point but I lack both money and the Play Store on my phone (by intentional omission...). What could even work is donation options on a web site; if you accepted bitcoin donations I'd even send you some by :)

I hope to be able to try your port at some point, and good luck :D

Old Post Aug 31 2013 05:58 #
chungy is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Arjak
Junior Member


Posts: 175
Registered: 08-07


I tried downloading the soundfont for SDL music (it's available on the "Help" tab of the launcher in the latest version), and it makes a huge difference in music quality! No more OPL for me! :)

Thanks for the continuing improvements, Beloko!

Old Post Sep 7 2013 23:05 #
Arjak is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


i couldnt buy it cuz i blew my last dollars on some cool game. CANT youvmake an ads version?

Old Post Sep 8 2013 02:32 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
optimusjamie
Warming Up


Posts: 10
Registered: 01-13


This may sound like a stupid question, but how do I install the commercial PWADs?

Old Post Dec 25 2013 12:57 #
optimusjamie is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


You put it in the WADS folder. I suggest using sdcard manager on your phone. Btw, beloko, I was able to get it, and it's pretty darn nifty!

__________________
I ain't coming back for a while, guys.

Old Post Dec 25 2013 14:17 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Moktar
Warming Up


Posts: 24
Registered: 03-12


There is a problem with PrBoom, it gets stuck at the main menu, I can't use it with the navigation buttons so there's no way to start a game. Also touch controls are not working. -- I'm using a Nexus 7 with Paranoid Android and Franco Kernel. Sorry for bumping.

P.D.: Can you send me the source code?

Old Post Aug 8 2014 16:46 #
Moktar is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Csonicgo


Posts: 4542
Registered: 03-04


I'd like to see the source code on github or something. Especially the Gzdoom-related source. Gzdoom compiling on more ARM targets would be very helpful.

Old Post Aug 8 2014 18:39 #
Csonicgo is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


Heh, wonder if Zandronum wil make its way to android... also, fludisynth doesn't work for me. I have the dll, gzdoom doesn't play music. I think its because I'm using a soundfront Ifound online.

__________________
I ain't coming back for a while, guys.

Old Post Aug 8 2014 18:42 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Moktar
Warming Up


Posts: 24
Registered: 03-12



Fellowzdoomer said:
Heh, wonder if Zandronum wil make its way to android... also, fludisynth doesn't work for me. I have the dll, gzdoom doesn't play music. I think its because I'm using a soundfront Ifound online.

You have to set it in SDL, not Fluidsynth.

Old Post Aug 8 2014 19:55 #
Moktar is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


I have that. I just wanted to hear the doom music in Megaman X sounds...

__________________
I ain't coming back for a while, guys.

Old Post Aug 8 2014 20:06 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
contra
Newbie


Posts: 7
Registered: 07-14


Does this still support mp3/ogg ?
Prboom plus (win) does but I cant get it to work here.

Old Post Aug 8 2014 20:51 #
contra is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Fellowzdoomer
Banned


Posts: 989
Registered: 07-13


Only on gzdoom.

__________________
I ain't coming back for a while, guys.

Old Post Aug 8 2014 20:57 #
Fellowzdoomer is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
contra
Newbie


Posts: 7
Registered: 07-14


Thats a shame. I'd rather use prboom.
I wonder why? Is it a performance decision or some license thing? I've tried a couple other android (prboom) ports and they've all supported mp3, yet this one wich seems to be superior in most areas doesent.

Old Post Aug 8 2014 21:19 #
contra is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
beloko
Green Marine


Posts: 44
Registered: 07-13



Moktar said:
There is a problem with PrBoom, it gets stuck at the main menu, I can't use it with the navigation buttons so there's no way to start a game. Also touch controls are not working. -- I'm using a Nexus 7 with Paranoid Android and Franco Kernel. Sorry for bumping.

P.D.: Can you send me the source code?

Hi sorry for the delay, you have probably worked this out but you need to press the phones back button to at the start of launch, let me know if this does not fix it.

For the code sure please send email to support@beloko.com and I will send it.

Fellowzdoomer said:
Heh, wonder if Zandronum wil make its way to android... also, fludisynth doesn't work for me. I have the dll, gzdoom doesn't play music. I think its because I'm using a soundfront Ifound online.


Fluidsynth is compiled in and works for me, you need to set the soundfont path in Zdoom to point to the font file. Going to update soon to let you choose the file

Old Post Aug 11 2014 22:06 #
beloko is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 23:23. Post New Thread    Post A Reply
Pages (4): « 1 [2] 3 4 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Prboom Plus on Android. OUT NOW - Doom Touch

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.