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printz
CRAZY DUMB ZEALOT


Posts: 8765
Registered: 06-06


Does this have online verification DRM? I tried playing it offline.

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Old Post 08-16-13 17:51 #
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beloko
Warming Up


Posts: 24
Registered: 07-13



printz said:
Does this have online verification DRM? I tried playing it offline.


Yeah I enabled the standard Google licensing stuff, I tried to make it as slack as possible but need to be logged into your Google account, it should cache the license for quite a while. Email me if this is cause problems thanks.

Old Post 08-16-13 18:30 #
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Gillou68310
Newbie


Posts: 2
Registered: 08-13



beloko said:

Email me at support@beloko.com and I can send you the code.



Done ;-)

Old Post 08-16-13 18:37 #
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Fellowzdoomer
Forum Regular


Posts: 798
Registered: 07-13


Hows AnEDuke32 coming along?

Old Post 08-21-13 18:44 #
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MP2E
Junior Member


Posts: 157
Registered: 09-07


Happy to report that it works perfectly on my nVidia Shield, hardware controls and all. I now have a new favorite way to enjoy Doom on the go. Thanks!

Quick bug report, if you turn around to get the chainsaw on Doom2 MAP01 you'll notice the fence is above the ground.

I noticed you tried fluidsynth but it was CPU intensive. Have you tried timidity++? I believe that will work much better. Finally, do you plan on adding multiplayer support in the future? Even LAN over WiFi would be pretty awesome, doubly so if it could work with PC versions of PrBoom-Plus.

Old Post 08-25-13 09:18 #
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beloko
Warming Up


Posts: 24
Registered: 07-13



MP2E said:
Happy to report that it works perfectly on my nVidia Shield, hardware controls and all. I now have a new favorite way to enjoy Doom on the go. Thanks!

Quick bug report, if you turn around to get the chainsaw on Doom2 MAP01 you'll notice the fence is above the ground.

I noticed you tried fluidsynth but it was CPU intensive. Have you tried timidity++? I believe that will work much better. Finally, do you plan on adding multiplayer support in the future? Even LAN over WiFi would be pretty awesome, doubly so if it could work with PC versions of PrBoom-Plus.



Great thanks for letting me know about the Shield.

Yes I noticed that fence issue, havn't determined the cause yet.

I will try and get SDL + timidity working, do you have any suggestion for which sound pats to use?
Thanks.

Old Post 08-25-13 10:58 #
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MP2E
Junior Member


Posts: 157
Registered: 09-07



beloko said:


Great thanks for letting me know about the Shield.

Yes I noticed that fence issue, havn't determined the cause yet.

I will try and get SDL + timidity working, do you have any suggestion for which sound pats to use?
Thanks.


I do have a few:
- WeedsGM3 is my personal favorite, it is a little big at about 55MB or 120MB uncompressed but the music output is worth it. This is also a soundfont instead of patches, so a recent version of timidity++ would have to be used instead of the old timidity version SDL_mixer uses.
- EAWPats is also pretty good, it's 33MB compressed, not sure what it is uncompressed.
- Or, if you want a small soundfont, use Freepats. Not the best patches ever, but small.

Old Post 08-25-13 11:31 #
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beloko
Warming Up


Posts: 24
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MP2E said:

I do have a few:
- WeedsGM3 is my personal favorite, it is a little big at about 55MB or 120MB uncompressed but the music output is worth it. This is also a soundfont instead of patches, so a recent version of timidity++ would have to be used instead of the old timidity version SDL_mixer uses.
- EAWPats is also pretty good, it's 33MB compressed, not sure what it is uncompressed.
- Or, if you want a small soundfont, use Freepats. Not the best patches ever, but small.



Cool thanks for the tips.
I got Timidiy with EWAPATs working, sounds much much better :)
I just need to make an automatic download/install to allow people to use it.

I have also (finally) fixed the walls/ceilings being full brightness, now also looks much better!

Regarding network play, I intend to add this. The issue is I asked the maintainer of Prboom+ and he said the latest version I am using probably has broken multiplayer code. Something this complex in the code is not something I can fix really. I will probably give it a try at some point.

Old Post 08-26-13 12:19 #
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lnxr0x
Warming Up


Posts: 21
Registered: 09-11


I've also been playing this for the past week or so. Freggin' amazing work ! The controls feel better than on id's official iPhone port. Recently switched to Android from iOS and was kinda bummed I couldn't find a decent doom port, then here comes Touch Doom.

Works great on both my Nexus 4 & Nexus 7.

Old Post 08-28-13 19:15 #
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exl
Personal Test Dummy


Posts: 575
Registered: 05-02


(How) does this load PWADs? Do you select them from a list like the IWADs?

Old Post 08-28-13 22:48 #
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beloko
Warming Up


Posts: 24
Registered: 07-13



exl said:
(How) does this load PWADs? Do you select them from a list like the IWADs?


Yes there is a new button (not updated the screen shots yet).
You put your (prboom compatible) wads in a 'wads' folders, and you can choose them easily from a list to play.

Old Post 08-29-13 10:37 #
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lnxr0x
Warming Up


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Registered: 09-11


Screenshot showing wad selection button
http://db.tt/zM79NSvM

Old Post 08-29-13 15:51 #
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exl
Personal Test Dummy


Posts: 575
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It would be great if there was an intent that I could run from my own app (Doom Idgames Archive), to directly launch a game with a downloaded WAD file. It would make playing new\found WADs from the /idgames archives a bit easier on Android devices.

Old Post 08-29-13 21:16 #
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Fellowzdoomer
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You made that? If so, I have a few bugs to report to you...

Old Post 08-29-13 22:50 #
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xxbio Warfare11
Junior Member


Posts: 166
Registered: 05-12


I purchased this app and its seriously the best port for android out there. Also their quake 2 port is very nice as well.

Old Post 08-30-13 02:30 #
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beloko
Warming Up


Posts: 24
Registered: 07-13



exl said:
It would be great if there was an intent that I could run from my own app (Doom Idgames Archive), to directly launch a game with a downloaded WAD file. It would make playing new\found WADs from the /idgames archives a bit easier on Android devices.


Hi sure good idea. I will need the Doom game and path to the wad in the intent. It should also filter out only wads which work with Prboom. Email me and we can sort it out.

Xxbio warfare : Thanks!

Last edited by beloko on 08-30-13 at 14:01

Old Post 08-30-13 13:55 #
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chungy
Senior Member


Posts: 1829
Registered: 06-05


I understand that it's in your complete rights to withhold distribution as you have, but it would be courteous (and possibly beneficial to you) if you had the source available on github or such. It even just makes it simpler, "Go to here for source" rather than handling requests manually.

That particular clause in the GPL is both an artifact that the GPL was written before Internet access was prevalent, and it's still important to today since it prevents the license from being tied to any particular technology that may not exist or be widespread in the future. It's not hard to imagine that the GPL would have had a requirement to keep a public link to the code on a BBS site -- 20+ years later, BBS sites are mostly extinct and upholding such a clause would be difficult or impossible. :p

Personally I'd love to try the point but I lack both money and the Play Store on my phone (by intentional omission...). What could even work is donation options on a web site; if you accepted bitcoin donations I'd even send you some by :)

I hope to be able to try your port at some point, and good luck :D

Old Post 08-31-13 05:58 #
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Arjak
Junior Member


Posts: 171
Registered: 08-07


I tried downloading the soundfont for SDL music (it's available on the "Help" tab of the launcher in the latest version), and it makes a huge difference in music quality! No more OPL for me! :)

Thanks for the continuing improvements, Beloko!

Old Post 09-07-13 23:05 #
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Fellowzdoomer
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i couldnt buy it cuz i blew my last dollars on some cool game. CANT youvmake an ads version?

Old Post 09-08-13 02:32 #
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optimusjamie
Warming Up


Posts: 10
Registered: 01-13


This may sound like a stupid question, but how do I install the commercial PWADs?

Old Post 12-25-13 12:57 #
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Fellowzdoomer
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You put it in the WADS folder. I suggest using sdcard manager on your phone. Btw, beloko, I was able to get it, and it's pretty darn nifty!

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Old Post 12-25-13 14:17 #
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