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Dumboy traded my soul for pogs


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What are the entry names of the classic BFG projectiles/explosions? I was going to make new ones for Freedoom.

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Old Post 04-14-02 21:20 #
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Lüt
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Uh, you should probably post this in the freedoom forum?

Anyway, I don't think the sprites are replaceable - IIRC they're hard-coded into the EXE.

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Old Post 04-15-02 12:31 #
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Dumboy traded my soul for pogs


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I'm pretty sure they are replacable. you can replace the dog sprites, and they are hard coded into the EXE too.

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Old Post 04-15-02 12:41 #
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Lüt
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Hm, maybe you just need the entries for an external WAD then.

I don't know how MBF works, even though I've been using it for the past 3 years :P

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Old Post 04-15-02 12:43 #
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Dumboy traded my soul for pogs


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some computer genius like stphrz, deadnail, or king elvis will come along. don't worry.

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The best quote evar: "Referee, there is NO WAY it's legal for him to use Jesus Christ in a Pokemon match! I'm sorry but this is just not fair!"
Play RETROMUD or die!
S-U-B-M-E-R-G-E

Old Post 04-15-02 13:22 #
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Lüt
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Are you saying I'm an idiot?

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Old Post 04-16-02 09:51 #
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Dumboy traded my soul for pogs


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No, Steve. I would never call you an Idiot. It's just that stphrz probably knows more about this.

Oh, and I got my answer! Here it is:

Joel Poston wrote:
>
> >Heh, I'll bet that you haven't gotten one of THESE in a long time.

:) Nope, I haven't.

> >I need a bit of help (obviously)
> >
> >the sprites for the classic BFG's projectiles are hard coded into the EXE,
> >and I cannot find them. what are their entry names? If the dog sprites can
> >be changed, i assume that these can too.

One way to get at them is to type: "mbf -dumplumps filename.wad". It
will write a new wad called filename.wad containing all the hardcoded
sprites and sounds that's fairly easy to browse with any WAD-editing
program. Warning: it will overwrite any existing filename.wad without
asking - make sure you use a name that no important WAD has.

As for the plasma balls specifically:
PLS1A0 - PLS1D0 Green ball as it flies through the air. (4 Frames.)
PLS1E0 - PLS1G0 Green ball as it explodes. (3 Frames.)
PLS2A0 - PLS2B0 Red ball as it flies through the air. (2 Frames.)
PLS2C0 - PLS2E0 Red ball as it explodes. (3 Frames.)

Hope this helps!
Len

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The best quote evar: "Referee, there is NO WAY it's legal for him to use Jesus Christ in a Pokemon match! I'm sorry but this is just not fair!"
Play RETROMUD or die!
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Old Post 04-16-02 16:36 #
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NokturnuS
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You must use MBF -deh dehfile.deh (or dehfile.bex)

The dehfile must contain the frame number and the sprite name:
frame number = sprite name
This is strange, 'cause you can add sprites not listed in the original .exe (ex. col2d0) but you can use in a custom wad if you add them with the correct names.

I don't know if the names are included in the mbf documentation but i'm pretty sure that they come in the eternity etcdeh.txt file.
Download eternity engine in www.doomworld.com/eternity
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Cya

Old Post 05-08-02 23:43 #
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