Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Is there a zdoom command for this?
 
Author
All times are GMT. The time now is 16:21. Post New Thread    Post A Reply
invictius
Forum Regular


Posts: 672
Registered: 03-06


The best way to describe it would be "use this command to use iwad default sounds with pwads that try to override them"

Old Post 11-26-13 19:28 #
invictius is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7763
Registered: 01-03


No. PWAD lumps always override IWAD lumps of the same name and namespace. There is nothing to switch this off.

Old Post 11-26-13 20:10 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11203
Registered: 07-07


Not possible. What you can do, however, is make yourself a PWAD with all the Doom II sounds in it. Name it something like doomsnd.wad. Then load it after everything else to override the overridden sounds with the original sounds.

You can even make a small .bat file like zdoomsnd.bat, with a command line like this:

code:
@zdoom %* doomsnd.wad

Now instead of sending to/drag and dropping files to zdoom.exe, send them to zdoomsnd. Doomsnd.wad will always be loaded last. And if for some reason you do want to use the modified sounds, you can use the normal zdoom.exe too.

The same principle can be used for other ports too, though most will want you to add -file before %*. E.g.:

code:
@prboom-plus -file %* doomsnd.wad

Old Post 11-26-13 20:13 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Megamur
Senior Member


Posts: 1400
Registered: 02-11


Of course, if the mod in question defines completely new sound lumps with entirely different names, you're out of luck. But if they replace the stock IWAD sounds, Gez's suggestion will work fine.

Old Post 11-27-13 01:35 #
Megamur is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Zed
Forum Regular


Posts: 934
Registered: 10-11


Honestly I don't know about this, but wouldn't it be possible to edit the PWAD in a WAD Editor to remove the sounds?

Old Post 11-27-13 03:35 #
Zed is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06



Zed said:
Honestly I don't know about this, but wouldn't it be possible to edit the PWAD in a WAD Editor to remove the sounds?
And risk seeing the rest of the content (or lack thereof) before playing it? Not a good idea.

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 11-27-13 05:52 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Zed
Forum Regular


Posts: 934
Registered: 10-11


Maybe somebody else could do it, and give him the "clean" version.

Old Post 11-27-13 06:33 #
Zed is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
invictius
Forum Regular


Posts: 672
Registered: 03-06



Zed said:
Maybe somebody else could do it, and give him the "clean" version.


Well, it's a pretty large file... I'd like to remove most of the sounds but it would be way too much work, however one of the pain sounds... I opened it in SLADE and deleted the "offending" wav, but it didn't seem to make a difference, it's somehow still there. It's just a loud, yelled "FUCK" that sounds ridiculous - the only bad thing about the wad. https://docs.google.com/uc?export=d...DgyM2U3ODk1YmYw

Old Post 11-27-13 14:32 #
invictius is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 16:21. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Is there a zdoom command for this?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.