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XCOPY
Junior Member


Posts: 209
Registered: 12-12


No need to be a featureful one, in fact, one easy to setup is what I'm looking for, it's mainly for oldschool duels. Chocolate-doom should be one to consider, just waiting for a new version to come up with fixed sound in multiplayer.

And yeah, having to setup the dmflags and other stuff in ZDoom and it's child ports makes my head explode and just give up in playing a game.

Old Post 05-03-14 13:41 #
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Gez
Why don't I have a custom title by now?!


Posts: 11260
Registered: 07-07


Choco doesn't have P2P netcode.

Old Post 05-03-14 14:18 #
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fraggle
Filled with the code of Doom


Posts: 7746
Registered: 07-00


For your purposes Chocolate Doom is "peer to peer". However, I find that the terms "client-server" and "peer to peer" are misleading and don't really capture the distinction between the networking code in say, Quake and Doom.

Old Post 05-03-14 18:22 #
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wesleyjohnson
Senior Member


Posts: 1038
Registered: 04-09


Not sure exactly what you want.

See DoomLegacy docs:
http://doomlegacy.sourceforge.net/docs/legacy.html

A network game can be started either using the commandline parameters -server and -connect, or from the multiplayer menu that allows you to connect to a server or create one yourself.

Auto-detect a server on a LAN.
$ doomlegacy -connect

This only works when computers are directly connected. If you play through internet, the server can NOT be auto-detected, and you must specify it's IP address.

Example A, 3 players on a LAN:
player 1 (the server)
$ doomlegacy -server 3
player 2 (client)
$ doomlegacy -connect
player 3 (client)
$ doomlegacy -connect

Example B, 2 players, through internet:
player 1 (the server)
$ doomlegacy -server 2
player 2 (client)
$ doomlegacy -connect xxx.xxx.xxx.xxx

Example C, a 3 player game, with _TWO_ computers, one is split-screen:
player 1 (the server)
$ doomlegacy -server 3
player 2 and 3 (2 clients on the same computer)
$ doomlegacy -splitscreen -connect

Old Post 05-05-14 01:34 #
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axdoom1
Junior Member


Posts: 153
Registered: 05-11



XCOPY said:
Chocolate-doom should be one to consider, just waiting for a new version to come up with fixed sound in multiplayer.


Use the latest build from here:
http://www-users.cselabs.umn.edu/~d...chocolate-doom/
The sound is now fixed.

Old Post 05-05-14 20:43 #
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