Icon of Sin / Baphomet
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Any p2p port with good netcode?
 
Author
All times are GMT. The time now is 00:14. Post New Thread    Post A Reply
XCOPY
Member


Posts: 260
Registered: 12-12


Last edited by XCOPY on Jul 3 2015 at 01:09

Old Post May 3 2014 13:41 #
XCOPY is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12398
Registered: 07-07


Choco doesn't have P2P netcode.

Old Post May 3 2014 14:18 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
fraggle
Filled with the code of Doom


Posts: 8138
Registered: 07-00


For your purposes Chocolate Doom is "peer to peer". However, I find that the terms "client-server" and "peer to peer" are misleading and don't really capture the distinction between the networking code in say, Quake and Doom.

Old Post May 3 2014 18:22 #
fraggle is offline Twitter account Youtube Twitch Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
wesleyjohnson
Senior Member


Posts: 1122
Registered: 04-09


Not sure exactly what you want.

See DoomLegacy docs:
http://doomlegacy.sourceforge.net/docs/legacy.html

A network game can be started either using the commandline parameters -server and -connect, or from the multiplayer menu that allows you to connect to a server or create one yourself.

Auto-detect a server on a LAN.
$ doomlegacy -connect

This only works when computers are directly connected. If you play through internet, the server can NOT be auto-detected, and you must specify it's IP address.

Example A, 3 players on a LAN:
player 1 (the server)
$ doomlegacy -server 3
player 2 (client)
$ doomlegacy -connect
player 3 (client)
$ doomlegacy -connect

Example B, 2 players, through internet:
player 1 (the server)
$ doomlegacy -server 2
player 2 (client)
$ doomlegacy -connect xxx.xxx.xxx.xxx

Example C, a 3 player game, with _TWO_ computers, one is split-screen:
player 1 (the server)
$ doomlegacy -server 3
player 2 and 3 (2 clients on the same computer)
$ doomlegacy -splitscreen -connect

Old Post May 5 2014 01:34 #
wesleyjohnson is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
axdoom1
Member


Posts: 303
Registered: 05-11



XCOPY said:
Chocolate-doom should be one to consider, just waiting for a new version to come up with fixed sound in multiplayer.

Use the latest build from here:
http://www-users.cselabs.umn.edu/~d...chocolate-doom/
The sound is now fixed.

Old Post May 5 2014 20:43 #
axdoom1 is offline Twitter account Youtube Github || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 00:14. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Any p2p port with good netcode?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.