Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Legacy PSP gameplay fixes
 
Author
All times are GMT. The time now is 00:20. Post New Thread    Post A Reply
Six-Shoota
Newbie


Posts: 4
Registered: 05-14


Here:
http://www.mediafire.com/download/1...egacy_r4.01.zip
Thanks to wesleyjohnson :)

Old Post 06-28-14 18:54 #
Six-Shoota is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
VGA
Junior Member


Posts: 188
Registered: 05-14


You didn't post the changelog, so:


PSP Legacy (Release 4.01) by Six-Shoota
-------------------------------------------------

Change log:

- TNT Map30 stair bug fixed. The stairs now rise same as in the original.
- TNT Map31 yellow key wad error detected and dynamically fixed. Now the player can finish the game, even on the original buggy TNT.
- In Doom2 Map05, two doors to secret rooms would not work. If another door (1st of 4 doors on left) is opened first, then an extraneous tag 9 will move the floors of these two rooms like doors. Restored some tests that stopped the floors movement like the original, and the flawed Map05 is then playable.


Known bugs:

- Standby will most likely crash the game (not related to my changes).
- Some levels have rendering errors (holes in floors and walls), but these are also found in the PC version of DOOM Legacy and has nothing to do with this port.


Anyway, why were those bugs there in the first place? Inherited from Doom Legacy?

Old Post 06-29-14 08:40 #
VGA is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Six-Shoota
Newbie


Posts: 4
Registered: 05-14


Yes, they were left from the PC version. And the fixes are from the PC version 1.45. Thats why all the thanks goes to wesleyjohnson :)

Old Post 06-29-14 09:07 #
Six-Shoota is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 00:20. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Legacy PSP gameplay fixes

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.