Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
invictius

Was there ever a (g)zdoom benchmark tool?

Recommended Posts

I just found a text file in my gzdoom folder called benchmarks, and its contents are this:

Map MAP01: "entryway",
x = -96.0000, y = 784.0000, z = 97.0000, angle = 90.0000, pitch = 0.0000
Walls: 44 (0 splits, 0 t-splits, 176 vertices)
Flats: 18 (46 primitives, 258 vertices)
Sprites: 5, Decals=0, Portals: 0
W: Render=0.010, Split = 0.000, Setup=0.010, Clip=0.007
F: Render=0.013, Setup=0.002
S: Render=0.108, Setup=0.003
All=1.212, Render=0.147, Setup=0.027, BSP = 0.005, Portal=0.000, Finish=0.922
DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered
Missing textures: 0 upper, 0 lower, 0.000 ms
861 fps


I don't remember how I ran this or what I used. I'd like to run it again as I just did a major upgrade.

Share this post


Link to post

For proper results, don't run it directly from the console. Bind it to a key, and then use that key to run the command.

bind b bench
If you execute that (from the console), you'll bind the command to "b".

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×