invictius Posted October 9, 2014 I just found a text file in my gzdoom folder called benchmarks, and its contents are this: Map MAP01: "entryway", x = -96.0000, y = 784.0000, z = 97.0000, angle = 90.0000, pitch = 0.0000 Walls: 44 (0 splits, 0 t-splits, 176 vertices) Flats: 18 (46 primitives, 258 vertices) Sprites: 5, Decals=0, Portals: 0 W: Render=0.010, Split = 0.000, Setup=0.010, Clip=0.007 F: Render=0.013, Setup=0.002 S: Render=0.108, Setup=0.003 All=1.212, Render=0.147, Setup=0.027, BSP = 0.005, Portal=0.000, Finish=0.922 DLight - Walls: 0 processed, 0 rendered - Flats: 0 processed, 0 rendered Missing textures: 0 upper, 0 lower, 0.000 ms 861 fps I don't remember how I ran this or what I used. I'd like to run it again as I just did a major upgrade. 0 Share this post Link to post
VGA Posted October 9, 2014 Run the bench command in the console. "bench" 0 Share this post Link to post
Blue Shadow Posted October 9, 2014 For proper results, don't run it directly from the console. Bind it to a key, and then use that key to run the command. bind b benchIf you execute that (from the console), you'll bind the command to "b". 0 Share this post Link to post