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Pencil of Doom

GZDoom shutting down when lauching

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I recently came across that svn Gzdoom builds are not working, shutting down on my pc with this fatal error message.

Here's what it said:

Execution could not continue.

Unable to load shader Default:
Init Shader 'Default':
Vertex shader:
Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: compilation errors. No code generated.


Fragment shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: 0:66: 'layout' : syntax error parse error
ERROR: compilation errors. No code generated.


Linking:
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.

If somebody can give me a workaround on this id be grateful.

And if somebody else had or has this problem, then i would like to listen to your opinion.

Also if this is a bug or something, Graf Zahl then could you fix it?

It's because i prefer using this source port over the others and i wouldn't like to change it with a different source port.

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A bug report for this already exists.

Right now I have no idea why the driver is complaining and this still needs some investigation.

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I see, anyway thanks for the reply, i guess i will have to stick to ZDoom till this gets fixed and thanks for leting me know that this has been reported.
Unitl then i hope this gets fixed.

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You can also use 1.8.7, which is the old renderer that doesn't have this issue but contains the same gameplay features.

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It says 'unexpected error' for shader linking. Well, it couldn't be more vague.

What graphics hardware are you using?

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Oh yes, I've had this irritating glitch for a while. No PSX Doom TC! Imagine that! etc. etc. etc.

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