Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Does the doomsday engine have ACS?
 
Author
All times are GMT. The time now is 11:38. Post New Thread    Post A Reply
mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Well, does it support it? I don't think it does. Just asking though. And, I wish it would, cos then I would leave ZDoom in the recycle bin.

__________________
You know, I never really updated this thing right here, so I thought i'd better put something in here, such as this annoying and stupid sentence. Yeehaw.

Old Post 05-28-02 07:52 #
mmnpsrsoskl is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Zro
Junior Member


Posts: 242
Registered: 09-01


No, but jDoom has it own basic scripting system called XG. Download this demonstration map to see what you cand do with it (14kb e1m1).

You can find reference guide from jDoom homepage

Also there is a thing called Boomsday that makes possible to play Boom and MBF maps with jDoom's graphics, still a beta version, also in jDoom site.

__________________
Says the wannabe-DoomGod...

The Links:
IWADs
S o u r c e ports
maps
tools
Frontend
Editor

Old Post 05-28-02 10:33 #
Zro is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Kewl, thanks for the info. But that reference guide was n't very useful it didn't even show how to implement the scripts...beh. I'll get into contact with Jakko (hope I got his name right).

__________________
You know, I never really updated this thing right here, so I thought i'd better put something in here, such as this annoying and stupid sentence. Yeehaw.

Old Post 05-30-02 11:22 #
mmnpsrsoskl is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Fredrik


Posts: 11685
Registered: 05-00



mmnpsrsoskl said:
I'll get into contact with Jakko (hope I got his name right).
Jaakko

Old Post 05-31-02 12:54 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3624
Registered: 05-00



Fredrik said:
Jaakko

Smartass >:P

Old Post 06-01-02 00:13 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 11:38. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Source Ports > Does the doomsday engine have ACS?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.