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waffel
Registered just to make one post


Posts: 1
Registered: 06-02


Hi! I've been playing around with the idea for java doom for quite some time. However, there are some problem with it.

1. The code, (atleast id soft code) would have to be completly rewritten. Okay, that might not be so bad, but it would take ALOT of time.

2. Is the goal to make an "applet doom" or "java app doom", applet doom would require that the wad files would be organized in another way.

I made a "port" a couple of years ago, but i ended up with not using much of the orginal source, and instead making a engine that was simillar to encore etc etc.

Java doom, or a second generation raycaster for java is a very cool idea, but isn't it a better idea to make a complete new game instead?
With everything made by the fans?.

Old Post 06-19-02 09:11 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Someone posted a thread about him making something like this, don't know who...sorry dude.

But it looked pretty good, he put a lot of work into it. Well I would imagine so.

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Old Post 06-19-02 11:35 #
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boris
meow


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http://www.doomworld.com/vb/showthr...=&threadid=6175

Old Post 06-19-02 13:13 #
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Anders
No one knows I'm schepe


Posts: 428
Registered: 03-02


i think i recall seing something about java doom on a site somewere.... if i remember it correctly they had written a c to java bytecode compiler.... or maybe i've dreamt it... :)

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Old Post 06-19-02 20:36 #
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Anders
No one knows I'm schepe


Posts: 428
Registered: 03-02


google can do wonders.

http://java-emu.emuunlim.com/doomcott/doom.html

don't know if this is what i was thinking of in the earlier post tho.

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Old Post 06-19-02 20:43 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01



Tarin said:
http://www.doomworld.com/vb/showthr...=&threadid=6175

toldya

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You know, I never really updated this thing right here, so I thought i'd better put something in here, such as this annoying and stupid sentence. Yeehaw.

Old Post 06-20-02 11:43 #
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