The /er2 said:
Zdoom doesnt have opengl unless you use Zdoomgl. Jdoom has scripting abilities already, you can do almost everything that you can do in Zdoom. Jdoom has lens flares, 3d models (good ones) Really cool smoke trails, glowing water, particles such as blood and fire clouds, Smooth model movement, New Hud Weapons, awesome lighting, Surround sound support, Mp3 support, and of course all of the basic stuff (auto aim off, crosshair, new hud, jumping, shortcut keys, etc.)
Prefer the old weapons, cause they look better. Nor do I like the lighting effects, they're not realistic.
Also I don't like the 3d monsters, lost souls, baron and knights are good, the spectres are even better then the original ones. But the others I find ugly, also they look somewhat disabled.
That's nice indeed.
There is also pain skins for the monsters. The more you shoot them, the more bloody they get. Not to mention that the Zombies have several different faces like in Unreal Tournament.
Running zdoom is easy, dl and start. For jdoom I had to download some visbas dll, then adjust memory settings, disabling the lens flares, it runs slowly and startup times are high. If I want eye candy I'll use legacy, it's the only port which runs good on my computer(vanilla, zdoom have sound problems, edge won't run). Also legacy is more user friendly and polished and faster then jdoom. Jdoom promises alot but still has a long way to go. A choice between the two is easy for me, zdoom.
Someone said that Zdoom is always getting better? They hardly ever update... Sky Jake is working on Jdoom all year around and constantly releasing new versions. The only better thing I can see about Zdoom is just a few extra scripting options, and that's it. Everything else looks 10x better in Jdoom.