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myk
volveré y seré millones


Posts: 15226
Registered: 04-02


Ultraviolent, I was fiddling a bit with that one the other day (the others too, actually.) 0.4 is apparently a purely technical try out, as the map it runs on (maps?) is very simple, though it shows some of the new features in relation to wolf3d.

I bet you run competitions with your friends to see who can get farthest without a crash... "hey I got to the 2nd bend!"

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Old Post 09-18-02 02:23 #
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Ultraviolet
933-phunk-5up4h-94n9574


Posts: 3303
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Gah! Stop calling me that! It's UltraviolET without any N anywhere.

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Old Post 09-18-02 04:50 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
Registered: 09-02


1. Doom legacy
WHY: It's nice... Has lots of features, Fragglescript, and more.
2. Zdoom
WHY: Same as legacy
3. Jdoom
WHY: It's the one I've seen with the best md2 support! Though it's got lack of special features.
4. Skulltag
WHY: It's a nice port for bot matches :)

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Old Post 09-29-02 13:31 #
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Oxygenic
Newbie


Posts: 4
Registered: 09-02


I tried the JDoom port, it somehow "lagged" my whole system. I don't know what's wrong with it.... I mean....... I should be able to play Doom ][ on my computer:

Intel Pentium III @ 500MHz
512MB Ram
Voodoo2 12MB
Microsoft Windows 98 SE

Anyway..... where can I get those md2 models???
I think I might try ZDoomGL.

-Oxygenic

Old Post 09-29-02 14:21 #
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Captain Red
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Oxygenic said:
Intel Pentium III @ 500MHz
512MB Ram
Voodoo2 12MB
Microsoft Windows 98 SE



The Voodoo2 12MB is you problem.

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Old Post 09-29-02 14:33 #
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AdAmIzEr
Loser


Posts: 116
Registered: 07-01


Doomsday engine or Jdoom Md2 Support and eyecandy galore 0_0

Old Post 09-29-02 18:42 #
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Spike
Team Future has a new Giger-esque in the works


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Oxygenic said:
I tried the JDoom port, it somehow "lagged" my whole system. I don't know what's wrong with it.... I mean....... I should be able to play Doom ][ on my computer:

Intel Pentium III @ 500MHz
512MB Ram
Voodoo2 12MB
Microsoft Windows 98 SE

Anyway..... where can I get those md2 models???
I think I might try ZDoomGL.

-Oxygenic



OpenGL often causes tremendous lags on some systems. In this instance, use D3D instead.

The latest version of Jdoom coupled with DX8.1 ironed out this problem on my system (don't ask what it is, you'll prolly laugh).

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Old Post 09-29-02 20:35 #
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sirjuddington
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Heh, on my video card, OpenGL runs faster than D3D. So much better to the point that I run UT on it's buggy OpenGL renderer, rather than D3D.

Old Post 10-05-02 04:48 #
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Kaiser
Doom64 Guru


Posts: 2858
Registered: 08-00


best port?

I like to use Prboom for general doom play.

but I found myself to be using Eternity a lot now. for both editing and doom play usage. I hope Quasar would fix that music problem with Eternity. Then that port will pretty much be the best doom port ever.


I can't stand open gl ports, they make doom look really ugly and cheap.

they are only good for TC or levels that has nothing but dynamic color sectors.

Old Post 10-05-02 04:56 #
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drav35
Junior Member


Posts: 158
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http://sdl-dc.sourceforge.net/ you can try prboom for dreamcast but it was test to see how SDL worked in dreamcast so that's basically It!

Old Post 10-05-02 05:09 #
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deathz0r
Bitch fuckin' stole me chaingun!


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myk said:
I bet you run competitions with your friends to see who can get farthest without a crash... "hey I got to the 2nd bend!"
Try going through the entire 0.2 level without crashing.

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Old Post 10-05-02 08:24 #
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deathz0r
Bitch fuckin' stole me chaingun!


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best win32 port?

WinDoom v1.1.

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Old Post 10-05-02 08:26 #
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Xanthier
Forum Regular


Posts: 983
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myk said:
Joel, yeah. I dealt with it, responding to your (derisive) disagreement.


Thanks someone

for being bigger and dropping the whole thing

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Old Post 10-07-02 16:22 #
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DooMer 4ever
Forum Regular


Posts: 673
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I play usually with doom legacy because my computer refuces to run zdoom on higher resolutions properly. The framerate suffers that way too much. I think zdoom is better than legacy though, if your computer can handle it. I especially enjoy zdoom's option to change automap button and the overlay automap option. And legacy is so damn buggy!

Old Post 10-08-02 14:28 #
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myk
volveré y seré millones


Posts: 15226
Registered: 04-02



deathz0r said:
Try going through the entire 0.2 level without crashing.


Yes, actually I had 0.2 in mind when I posted that, not 0.4 like I said.

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Old Post 10-08-02 17:46 #
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