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Thread Thread Starter Reverse Sort Order Replies Views Last Post
HELP ClosedStrain and Zdoom DeathevokatioN 4 796
DUMB Disabling "Alpha" in GZDoom? DeathevokatioN 1 489
QUESTION Enabling MD2s with JDoom/Doomsday Deathdust 7 342
HELP Source port problems... Death666 6 324
HELP Legacy help Death666 2 355
INFO Zdoom 9X death55 8 582
DUMB Some Boom Questions David_Dweedle 6 325
DUMB What sort of mapping does Zdoom offer? David_Dweedle 8 486
WTF Couple of Skulltag questions darkreaver 2 356
QUESTION Any source ports run the Doom Prerelease Demo at all? Darkman 4 4 415
HELP Stuttering problem when trying to pick up items in Chocolate Doom while playing UDoom Darkman 4 11 551
INFO EDGE V1.28 Released DarkknightXC 8 496
ATTN EDGE Stability DarkknightXC 13 415
INFO EDGE V1.28a Released DarkknightXC 7 423
DUMB Spice ZDoom? Darkhaven 1 331
DUMB New Sourceport in development - DarkDoom Darkhaven 4 418
WTF Zdoom closes on return to same area DarkFoxSoldier20 1 346
HELP DoomsDay md2 help! Dark-Jackal 1 427
DUMB going vanilla (not really) Darch 12 492
DUMB autoload from .bat? prboom+ dannebubinga 8 546
DUMB pr-boom+ CRBRICK not found? dannebubinga 7 1614
DUMB DOOM Classic ver 2.0 DaniJ 6 809
DUMB GAMEINFO - ZDoom's special control lump DaniJ 7 694
QUESTION HI_START/HI_END method for high resolution textures DaniJ 5 617
QUESTION Was the ACC source code ever released? DaniJ 8 632
DUMB GL port developers; Drawing surfaces with masked textures DaniJ 15 841
NEWS Doomsday 1.9.0-beta5 Released DaniJ 6 843
TECHIE Doomsday 1.9.0 betas DaniJ 10 5651
DUMB So...remood is dead? Danfun64 2 351
QUESTION portability... Danfun64 9 310
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