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DUMB GAMEINFO - ZDoom's special control lump DaniJ 7 707
QUESTION HI_START/HI_END method for high resolution textures DaniJ 5 646
QUESTION Was the ACC source code ever released? DaniJ 8 667
DUMB GL port developers; Drawing surfaces with masked textures DaniJ 15 872
DUMB DOOM Classic ver 2.0 DaniJ 6 832
NEWS Doomsday 1.9.0-beta5 Released DaniJ 6 875
TECHIE Doomsday 1.9.0 betas DaniJ 10 5663
DUMB So...remood is dead? Danfun64 2 462
DUMB dog graphics in mbf Danfun64 25 910
  Moved: doom-plus demo recording limits and crispy doom Danfun64 - -
QUESTION portability... Danfun64 9 406
DUMB Chocolate doom gl branch question Danfun64 5 260
TECHIE 2.5D shooters oddly slow? Danfun64 6 1070
QUESTION freedoom and free content source ports Danfun64 14 718
HELP Boom problems Danfun64 13 543
QUESTION Ports that *don't* support in-game server joining Danfun64 2 457
DUMB 3dge source code outdated. Danfun64 3 193
QUESTION Question for those with knowledge of Source Ports. Dancubus 21 857
DUMB ClosedQuick newbie-ish question: best doom engine? ( 1 2 ) DaJuice 35 1312
DUMB Something wrong with glboom-plus Daiyu_Xiaoxiang 5 1932
INFO Inventory & in-game log Da Snoop 3 392
QUESTION Will i be able to compile zdooms or skulltags source code with MSVC 2008/10? D00MEDGUY 2 344
DUMB [False] Warning: ZDaemon [antivirus error] CylonAndrew 7 1425
HELP GZDoom won't run WAD cycloolephin 9 815
DUMB (DUMB DUMB DUMB) XP Wont Run ANY Doom Port WTF? cycloid 3 642
DUMB doom2.exe cycloid 14 690
DUMB getting prboom 202 to work cycloid 12 392
IDEA Yet another Format proposal: ReHacked cycloid 8 581
DUMB Built Chocolate Doom with DevCpp cycloid 24 1638
FUNDERFUL ReHacked ReThunk! cycloid 6 846
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