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DUMB going vanilla (not really) Darch 12 740
DUMB GLboom-plus sound died on me dannebubinga 6 268
DUMB autoload from .bat? prboom+ dannebubinga 8 664
DUMB pr-boom+ CRBRICK not found? dannebubinga 7 1846
DUMB DOOM Classic ver 2.0 DaniJ 6 917
DUMB GAMEINFO - ZDoom's special control lump DaniJ 7 825
QUESTION HI_START/HI_END method for high resolution textures DaniJ 5 740
QUESTION Was the ACC source code ever released? DaniJ 8 898
DUMB GL port developers; Drawing surfaces with masked textures DaniJ 15 1011
NEWS Doomsday 1.9.0-beta5 Released DaniJ 6 1005
TECHIE Doomsday 1.9.0 betas DaniJ 10 5727
QUESTION freedoom and free content source ports Danfun64 14 836
DUMB So...remood is dead? Danfun64 2 707
DUMB Chocolate doom gl branch question Danfun64 5 419
QUESTION portability... Danfun64 9 572
TECHIE 2.5D shooters oddly slow? Danfun64 6 1188
  Moved: doom-plus demo recording limits and crispy doom Danfun64 - -
QUESTION Ports that *don't* support in-game server joining Danfun64 2 497
DUMB Assorted DOS port compiling questions (was dog graphics in mbf) 1 2 ) Danfun64 56 2769
DUMB 3dge source code outdated. Danfun64 3 417
HELP Boom problems Danfun64 13 836
QUESTION Question for those with knowledge of Source Ports. Dancubus 21 988
DUMB ClosedQuick newbie-ish question: best doom engine? 1 2 ) DaJuice 35 1530
DUMB Something wrong with glboom-plus Daiyu_Xiaoxiang 5 2083
INFO Inventory & in-game log Da Snoop 3 449
QUESTION Will i be able to compile zdooms or skulltags source code with MSVC 2008/10? D00MEDGUY 2 430
DUMB [False] Warning: ZDaemon [antivirus error] CylonAndrew 7 1528
HELP GZDoom won't run WAD cycloolephin 9 2217
DUMB getting prboom 202 to work cycloid 12 492
DUMB Built Chocolate Doom with DevCpp cycloid 24 1790
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