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johnfulgor

Help with decorate monster + missile

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Hello all,
I'm trying to make a new monster with ZDoom DECORATE. The situation is this.
1)the monster DOES attack
But:
2)No missile is visibile
3)Player instantly dies (even if the projectile damage is 20)
Can someone help me?

actor Jong 800
{
Height 100
Radius 20
Scale 0.2
Speed 16
Spawnid 200
+SOLID
MONSTER
states
{
Spawn:
JONG A 10 A_Look
loop
See:
JONG A 20 A_Chase
loop
Missile:
JONG A 10 A_FaceTarget
JONG A 8 A_CustomMissile("JongsMissile",0,0)
JONG A 8
goto See


}

}
actor JongsMissile
{
height 8
radius 8
damage 20
speed 5
renderstyle Add
alpha 1
scale 0.2
PROJECTILE
states
{
Spawn:
JOMI A 4 bright
loop
Death:
JOMI A 6 bright
stop
}

}

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Invisible missiles: make sure the sprites are correctly placed in the proper namespace: http://zdoom.org/wiki/Namespace
Also with additive renderstyle, make sure it's not a very dark missile. You can comment out the renderstyle line to make sure it's rendered normally, so as to check if that's the problem.

Instakill damage: don't forget the damage is indicated not in points, but in dice; damage 20 means between 20 and 160 points of damage: http://zdoom.org/wiki/Actor_properties#Damage

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