Boingo
Junior Member
Posts: 133
Registered: 0700 
The speed of the projectile is multiplied by 64K when it is launched. Past a certain threashold, the game can no longer work out the math very well, and so the projectile's path becomes chaotic. You just have to keep your projectiles within the speed limit. That's all.
I suffer from the exact opposite problem. I wanted to have a projectile that wouldn't go anywhere after it was fired. I can give the projectile a speed of 1, but giving it a speed of 0 crashes the game. :(
