Jayextee
Darth Jrrr

Posts: 321
Registered: 10-00 |
Personally, I think that the following is lacking in maps really:
1) An 'encounter' at the end of each level. Like the imp invasion (Kinda) at the end of map16 or the cybie in map29, something climactic to round off the level.
2) Custom textures, for a new atmosphere. But then, I just get sick of playing the same old themes, with the exception of that luvverly Q2-esque dark tech base one ;)
3) Humour. This is tied to #2, really, but just hide away something remotely funny, as an easter egg.
4) Variety. Yeah, keep to the same theme, but (And I've fallen prey to this myself) and entirely metal2 level is no good for anything except overfamiliarity.
5) Dehacked/bex trickery. It can add some real flourish to a levelset, that has some port-specific features converted to a more universal standard. (Personally, I like to make invisible, non-clipping, non-shootable SS soldiers with no attacks roam around levels with an ambient sound for their breathing and all other sounds removed. Sneaky, but it works. Well.)
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