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VileSlay
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Posts: 1591
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I'm trying to playtest a dm map, but the zcajun bots like to hang around near a hidden plasma rifle in the center of the map. I'm just curious if there are any bots out there that are more intelligent, or just plain better, than zcajun? if not, is there any way that I can modify the bots in zcajun?

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Old Post 11-02-02 02:30 #
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Torn
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You should try out ACbots for legacy. They work good both in Coop and DM... :)
(thanks deathz0r)

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Old Post 11-02-02 09:59 #
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The Ultimate DooMer
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VileSlay said:
is there any way that I can modify the bots in zcajun?


edit bots.cfg

Old Post 11-02-02 11:13 #
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VileSlay
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unfortunately the dm level is made with zdoom. I take it from your wording that that acbot olny works in legacy.

as for editing the bots.cfg, I have no clue what all the stuff means. what should I do to make them harder? what can I do to make them not hang around the hidden plasma? can you enlighten me?

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Old Post 11-03-02 03:07 #
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myk
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Try Fly's Doombot. I'm sure it's linked where the bots are found on Doomworld. The doombot is much more challenging than the zcajun (one of the reasons being that it can navigate better, and I think you can add nodes to make sure it handles a map well too.

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Old Post 11-03-02 03:17 #
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VileSlay
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myk said:
Try Fly's Doombot. I'm sure it's linked where the bots are found on Doomworld. The doombot is much more challenging than the zcajun (one of the reasons being that it can navigate better, and I think you can add nodes to make sure it handles a map well too.


I think 3ddownloads lost it. oh well.

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Old Post 11-03-02 07:41 #
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deathz0r
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OPNDoom

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Old Post 11-03-02 10:40 #
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The Ultimate DooMer
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VileSlay said:
unfortunately the dm level is made with zdoom. I take it from your wording that that acbot olny works in legacy.

as for editing the bots.cfg, I have no clue what all the stuff means. what should I do to make them harder? what can I do to make them not hang around the hidden plasma? can you enlighten me?



The aiming, reaction, perfection and isp can make the bot harder, but I don't know about drawing it away from the hidden plasma, it's probably the map layout that's making it do that.

Old Post 11-03-02 11:45 #
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myk
volveré y seré millones


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deathz0r said:
OPNDoom


Yeah, OPN Doom is Doombot but slightly improved (by Xoap.) I wasn't sure there was a link to it.

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Old Post 11-03-02 20:01 #
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VileSlay
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so how do you run pwads in opndoom. the zip had no documentation, and using a batch file with the -file option didn't work. can you play home brewed maps on it?

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Old Post 11-05-02 05:33 #
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myk
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How come it didn't work? What did it do? If I am not mistaken it is based on zdoom 1.21 (unless Xoap upgraded it to 1.22), no parameters should be lost from it.

Get doombot here:

http://public.ftp.planetmirror.com/...hmatch/doombot/

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Old Post 11-05-02 05:59 #
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deathz0r
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well, you've never needed to use -file with zdoom, why not with opndoom?

*shrug*

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Old Post 11-05-02 19:41 #
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VileSlay
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deathz0r said:
well, you've never needed to use -file with zdoom, why not with opndoom?

*shrug*



eh? how do you load a pwad in zdoom without a frontend (which I don't use) or the command line?

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"I only wish that you, the peons, the lowly zit ridden scum of outcast prepubescence so recklessly misspending the treasure of youth could truly understand my utter disdain for you as I look out from my lofty perch of immeasurable fame and opulence." beefcake the mighty of GWAR

Old Post 11-05-02 23:23 #
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myk
volveré y seré millones


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The -file parameter should work. The doombot (and maybe zdoom) documentation is all you need for either version. Both work quite similarly anyway. Use a shortcut instead of a batch file, I think that might be the problem.

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Old Post 11-06-02 01:45 #
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