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LilWhiteMouse
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http://imechanation.deepdreams.net/Stuff/Anubis.zip

A crude sprite & patch to replace the Imp with the Anubis Warrior from The Mummy Returns. Requires a version of ZDoom with working scaling. No new sounds.

Old Post 11-03-02 16:06 #
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Enjay
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Ouch! Pretty damned impressive. Very cool indeed. One of your nicest sprites so far. It would really compliment some of the Egyptian textures that exist.

You setting up a production line or something? Thats about the third graphic replacement in almost as many days.

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Old Post 11-03-02 17:50 #
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ReX
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Yes, very nice.

I'm still using ZDooM v1.23 beta 33, and I guess it doesn't support sprite scaling. Are you talking about the v2.0 betas?

On an unrelated note, it might be a good idea to put a little text file into your zip with your name in there. (This is true of all the sprite wads you've created recently.) That way, a year from now people who've downloaded the file will have a way of knowing who created it. Also, you should probably mention if people may use these sprites in their own wads (after giving you credit).

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Old Post 11-04-02 14:04 #
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LilWhiteMouse
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I've got a work in progress Egypt add-on for Slige, which is what inspired me to do the monster. That lead to a hires scarab beetle & a nest mound, Lewis gun, and who knows what next....

Yes, you need one of the pre-release versions because of the scaling. I got the five-teen version from the link Randy posted on the ZDoom forums.

I intend to re-organize my misc. stuff, so I’ll probably add txt files to them then. I won't bother with the standard form, just a brief description and any pertinent information.

Old Post 11-04-02 14:44 #
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Enjay
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Oooh more Egyptian stuff on the way.

I'm a sucker for all things ancient Egyptian. I have even decorated the living room in my house on an Egyptian theme, including ink drawings on papyrus, hieroglyphs, wall paintings, cat and sphinx statues, a bust of Nefertiti and a few months ago, I got myself a 6' tall video case in the shape of a sarcophagus (sounds tacky, but isn't). Just as well I have a huge living room to house it all.

Egyptian themed doom wads - always welcome.

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Old Post 11-04-02 17:51 #
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rf`
Dr. Nosign


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Enjay said:
...I'm a sucker for all things ancient Egyptian...

Ditto. That's why Stargate was always my favorite movie. (and series too)

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Old Post 11-04-02 20:42 #
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ReX
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Speaking about Egyptian themed levels, I really enjoyed the Egypt hub of Hexen II (although many people liked that hub the least). I also have Serious Sam, which I intend to play one of these days (right after the half dozen other games I've bought but never installed).

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Old Post 11-04-02 23:24 #
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rf`
Dr. Nosign


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ReX said:
Speaking about Egyptian themed levels, I really enjoyed the Egypt hub of Hexen II (although many people liked that hub the least)...

Best hub for me.

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Old Post 11-04-02 23:32 #
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Ichor
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That was a fun one, except for one tiny, but aggravating problem, and I think everyone who's played Hexen 2 knows what I'm talking about.

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Old Post 11-04-02 23:33 #
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ReX
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Ichor said:
...except for one tiny, but aggravating problem ...
Namely?

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Old Post 11-04-02 23:35 #
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Ichor
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Namely this.

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Old Post 11-04-02 23:43 #
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ReX
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Nice picture, but I still don't get it.

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Old Post 11-04-02 23:49 #
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Ichor
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Then you probably haven't run across this little gem yet. When you do, you'll need to muster up all of your patience just to keep from giving up the game for a year or two.

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Last edited by Ichor on 11-04-02 at 23:59

Old Post 11-04-02 23:53 #
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rf`
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The dreaded floorbutton puzzle. I keep getting confused there, but it's not impossible. You just need a lot of luck. Patience helps too.

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Old Post 11-05-02 00:10 #
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ReX
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I don't remember the puzzle. Either it wasn't that painful or I have a real short memory of pain :)

I did have a walkthrough, so I guess I just used the walkthrough after I realized I couldn't figure it out on my own.

Thanks for the clarification.

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Old Post 11-05-02 00:29 #
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myk
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I found the egyptian part to be full of distatefully repeated textures, some of them chopped in half as corridors ended and whatnot. Also, the whole game was pretty unoriginal in using all those historical themes. I found the original Hexen much more appealing. I can't really speak about Hexen II's gameplay much, since I didn't have the patience to explore it fully, but it seemed "unwieldy" as if it were designed with multiplayer mode in mind but not single player.

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Old Post 11-05-02 01:25 #
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eye_con
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man thats a sweet sprite

looks cool 8)

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Old Post 11-05-02 01:52 #
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Ichor
The Mysterious Red Square


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myk - What did you think of that episode I made for Hexen recently?

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Old Post 11-05-02 03:39 #
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Enjay
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I also enjoyed the Egyptian Hexen II hub. It came as a nice surprise to find it. I liked the Roman section too. Although I thought it was less immersive.

I thought the Egyptian scenery in Serious Sam looked fantastic. Very believable, in that unbelievable video game sort of way. It's a shame they didn't see it through a bit further though. Despite the whole game being set there, the monsters had no connection whatsoever with ancient Egypt, and could have been from any time or any place. So the logic (what little of it there was) kind of broke down. Some nice Egyptian styled enemies would have iced the cake for me. Instead it seemed like a lost opportunity.

Still Serious Sam wasn't about logic or story was it? It was about doom style gameplay apparently. Pitty they missed the mark on that too IMO. I'll not go off on one about that here though.

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Old Post 11-05-02 22:49 #
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The Ultimate DooMer
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The way to beat that puzzle is to follow the pattern seen on a wall in another map (shrine of naos, I think) but when you step on each square, do not do anything else until the square has come back up again. Doing this every time gets you through it.

(personally, I was thinking more of the wheel puzzle as the more annoying one, it's totally illogical - the wheel is supposed to be aligned on both equinoxes at the same, yet different times, but this is not the case - as the hippo constellation is the summer solstice)

While we're on the subject, my favourite hubs are the last two ones.

Old Post 11-05-02 23:25 #
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Ichor
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You mean that rotating constellation floor puzzle?

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Old Post 11-05-02 23:27 #
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myk
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Ichor said:
myk - What did you think of that episode I made for Hexen recently?


I Haven't tried it. Haven't played hexen in a while...

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Old Post 11-06-02 01:49 #
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rf`
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Ichor said:
You mean that rotating constellation floor puzzle?

Yeah, the one with the staff of ??????. I forgot the name.

BTW, The Egyptian and Blackmarsh hubs were my favs. The other 2 were just too confusing and not fun enough.

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Old Post 11-06-02 01:50 #
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ReX
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Yes, too many puzzles or too difficult puzzles tend to ruin the experience. With HexenII I went in armed with the walkthrough. For any puzzle on which I had to spend more than five minutes I referred to the walkthrough. I know it's cheating, but what can I say? I'm the scum of the earth.

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Old Post 11-06-02 02:02 #
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Ichor
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It's the Staff of Nefertum. You get that near the end of the hub. The way I did it was to first set the past wheel to the right constellation, then continue playing like normal. Then when I get the staff, I'd just rotate the present wheel until it activates. Once you figure out the constellation of the past whell, the rest is easy.

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Old Post 11-06-02 02:12 #
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The Ultimate DooMer
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It's the past wheel that was the problem, as you have to align it on the summer solstice, even though you're supposed to align it on the equinoxes. (the present wheel was written on the wall so that's ok)

Old Post 11-06-02 11:30 #
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LorD BaZTArD
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Hmm, the thread seems to of headed into hexen topics....but speaking of egypt, and star-gate......I wanna see a stargate Game. That would rock. Heh.

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Old Post 11-06-02 12:24 #
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Ichor
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It seems natural that it's going in that direction, since Hexen 2 has an entire hub with an Egyptian theme, including an Anubis-like mummy that can give you a vicious hotfoot if you're not careful.

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Old Post 11-06-02 12:36 #
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LorD BaZTArD
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I'm aware of the egyptian hub of HexenII, despite having never played the game (Hides behind a stone block), I don't mind that, it's probably what interests me about this thread, except I saw a stargate reference early on, and HAD to comment on that. By all means continue the conversation. ;)

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*July 1863: A nation torn in tragedy, a trick of fate and two great armies merge. The Gods of war at Gettysburg. Devastation lies ahead and fifty thousand bodies litter the land, Hell raises for three full days. The reaper sows, Now there is the DEVIL TO PAAAAY* Gettysburg 1863 Pt1: Devil to pay - Iced Earth

Old Post 11-06-02 12:45 #
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Ichor
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A Stargate game for Doom would be nice, but it doesn't necessarily have to be an Egyptian world at the other end.

If fact, now that I think about it, the original Doom story is somewhat similar to Stargate (the main difference being the type of gates and where they lead).

Another possibility could be a game based on that old Star Trek episode: City on the Edge of Forever.

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Old Post 11-06-02 12:56 #
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