not a woman
I wasn't sure whether I should put this thread here or in Editing. Anyway, here goes. I can't pay anyone for their help or anything, but if you're interested in helping, I'll *******ely mention you in the finished product's text file! ^_^ Both of these are for Doom II wads I'm making.
1) I need a minor-scale artist to help me with a wall texture. It will only be one texture and will use existing textures and sprites as a base. What I want, to let you know what you're getting into, is a Cyberdemon version of SP_DUDE6 from Ultimate Doom (the Baron of Hell chained to a wall and torn to pieces). I'd need a 128x128 wall, either on BRICK8 or GSTONE1.
2) I need a higher-scale artist to make sprites for an SSWolfie replacement. I can do the DeHacked, so don't worry about that. What I really need is a boss-like monster that replaces the nazis. I want some sort of demonic monster (preferrably not flying) with an automatic weapon, sort of like the Spider Mastermind. I don't care what size the thing is, so long as it's reasonable. This monster will be a mid-boss for my mini-episode, and I want something that looks like it could stand up to a Cyberdemon/Mastermind. The monster can be copied sprites from another game (Hexen, etc) if need be, but I still want the monster to appear Doomlike. I don't want the graphics to be overboard and amazing, and I don't want them to be cartoonish. I want it to look like it very well could have been an original Doom monster and fit perfectly in a Doom level. Sounds would be great, but if I have to, I'll just repeat current Doom sounds. This one might be a bit hard, so if you want to help, mail me an example or something, please?
If you can help me with either of these, please give me an e-mail at Kara@xfury.net or post something here. I'm in no hurry to get these, but the sooner the better.
ZooM, the ZDoom Racing Mod