Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Go To Hell B****! Beta Testers Needed!
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 01:36. Post New Thread    Post A Reply
Nick Perrin
Enjay's bodyguard


Posts: 1343
Registered: 11-02


7h4nXoR man!

__________________
Nick Perrin Music

Old Post 12-24-02 22:08 #
Nick Perrin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nanami
not a woman


Posts: 2681
Registered: 07-02


Just tested it. Noted a few things:

* What ravage said about the M60.
* The grenades should take more. It's so hard to hit someone with them, it should be made worth it.
* The double shotgun laying-on-ground graphic I don't like. Make them laying next to eachother or something instead of having one upside down. It looks unnatural.
* Weapon number six covers too much of the screen when you shoot. You can't see the target.

Other than that, it'd probably be pretty fun for deathmatch.

__________________
ZooM, the ZDoom Racing Mod

Old Post 12-25-02 02:15 #
Nanami is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Captain Red
Pants


Posts: 5358
Registered: 06-01


Iíll test it for ya! (if itís not to late)
Ct_red_pants@hotmail.com

__________________
Punch

Old Post 12-25-02 09:44 #
Captain Red is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nick Perrin
Enjay's bodyguard


Posts: 1343
Registered: 11-02


Okay, Kara, I'll fix all that stuff.

And Cap'n! I'll send you a copy.

__________________
Nick Perrin Music

Old Post 12-25-02 20:44 #
Nick Perrin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Nanami
not a woman


Posts: 2681
Registered: 07-02


Found a couple bugs while playing.

1) The "boom boom bow" isn't put away if there's not enough ammo for the next shot. IE, if your ammo is 49 or below, the bow stays out, and is only put away when you try to shoot and don't have enough ammo. At least it doesn't go into negative ammo. =) Oh, the pistols do this too. Edit: So do the grenades.

2) You should change the ammo pickup for cells from 20 to 25 since the bow uses 50 per shot. Picking up a weapon gives the person double the small ammo type (so in this case, picking up the bow would give a person 25x2 or 50 as opposed to 20x2 or 40). Unless people were deathmatching in Nightmare!, you'd only get 40 for picking up the bow, which isn't even enough to shoot it.

3) The grenades make a "tink" sound if thrown repeatedly very fast. I usually hear it if I press the fire button very fast, if the grenade has a long way to fall (from a height), or if the Cyberdemon is the one using grenades.

__________________
ZooM, the ZDoom Racing Mod

Last edited by Nanami on 12-26-02 at 19:41

Old Post 12-26-02 03:00 #
Nanami is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 01:36. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > Go To Hell B****! Beta Testers Needed!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.