Why don't I have a custom title by now?!
Funny, I already played WolfenDoom and...I disagree with you, whee!
Play wolfendoom. all the weapons are pretty much the doom weapons with new sprites.
Yeah, the pistol and chaingun are the same, but the shotgun (machinegun) has been given a faster firing rate and seems weaker than in Doom (you can't blow an SS away with one shot in it like you could in map 31 and 32 in Doom 2), furthermore, they implemented something in the game so that you can't use the other Doom weapons (at least not the version I tried), plus they made it so that you couldn't use the strafe left and the strafe right keys (to make it feel like Wolfenstein 3d).
What I'm talking about, is like a megawad with Wolf-themed maps (using predominantly Wolf3d textures, but with stairs, raised platforms etc.), Doom weapons + ammo, Doom powerups and armour lying about in the levels, and then using the same SS guys that were used in Doom 2 and base the other Wolf3d enemies around those. Imo it could be fun to fight "small" nazis and Nazi mutants with all the hardware normally available to you.
Oh yeah, and in WolfenDoom, they made some of the enemies work in a way so that they didn't fight you with exactly the same attacks that they had in Wolf3d:
The mutants fired imp fireballs at you - they should shoot you dammit - maybe with a shotgun blast or, if possible, with a semi rapid fire attack.
The Hitler Ghosts fired plasma balls - nothing wrong with that really, but at least they could've used the Wolf3d flame ball sprites and altered the sounds.
Hans Grosse: Don't quite remember what he fired except that it wasn't a hit scan attack. If possible, this should be a spider mastermind chaingun attack that he should have.
"Welcome to reality, welcome to Hell"