5hfifty Posted January 9, 2003 http://playerzgames.hey.nu/zuac2.zip I know it's incredibly small with no exit and a ton of unused new textures(as of yet), but I just want people here to see what I can do and if so far and it's good enough to actually finish, because if it's not I don't really want to bother finishing. It's also my first go at ZDoom, or any source port for that matter. So just tell me what you think of it so far, and any critisms or "I think you should put..."'s or whatever are appreciated. Thanks. 0 Share this post Link to post
Epyo Posted January 9, 2003 Looked very cool at first, but then I found monsters. Obnoxiously placed monsters. Then I got a Zdoom illegal operation. 0 Share this post Link to post
5hfifty Posted January 9, 2003 Huh... I don't have any problems. I use ZDoom 1.23 beta 33. And about the monsters...is there too many or is it just how they all come out at the same time? 0 Share this post Link to post
Epyo Posted January 9, 2003 both :/ Hey nice textures, where'd they come from? 0 Share this post Link to post
Ichor Posted January 9, 2003 There aren't too many, but they do start pouring out when they hear you shoot. Also, you might want to tone down the stealth monsters just a tiny bit (not remove them altogether though), at least until the last part of the map. And a few zombie guys are stuck around the conveyor with the boxes on it. 0 Share this post Link to post
5hfifty Posted January 10, 2003 All except the sky and the UAC window textures came from two texture packs from http://www.doomworld.com/afterglow/. Namely "Malice TC" by Nick Baker and "SS's Textures Pack" by Sailor Scout. Also, the monsters don't actually get alerted by your shooting, they're actually all dormant, and get activated when you cross certain lines. 0 Share this post Link to post