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Epyo
Dude


Posts: 2959
Registered: 06-02


Whoa! Who made that second level? That's awesome, I wish I was that good of a mapper!

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Old Post 03-09-03 01:37 #
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Chris Hansen
(used to be c-cooper)


Posts: 638
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I noticed that one of the four levels had some Lost Souls in it. Are they "allowed" in the episode 1 levels?


EDIT: /me visits the Enigma homepage and admits to be on a wrong track! Sorry...

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Old Post 03-09-03 09:03 #
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sargebaldy
not arioch


Posts: 3707
Registered: 09-02



c-cooper said:
I noticed that one of the four levels had some Lost Souls in it. Are they "allowed" in the episode 1 levels?


EDIT: /me visits the Enigma homepage and admits to be on a wrong track! Sorry...



yep, they sure are. nanami thought they might be an interesting thing to allow, although my e1 map isn't going to use them.

Old Post 03-09-03 12:11 #
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Chris Hansen
(used to be c-cooper)


Posts: 638
Registered: 05-02


Lost Souls remind me so much of The Shores of Hell that I can't imagine that I'd ever use them in a KDITD map. That's just me...

Here's a couple of screenshots of my level:
http://home13.inet.tele.dk/CNH/DOOM09.jpg
http://home13.inet.tele.dk/CNH/DOOM10.jpg

As you can see, I've allowed myself to use other than pure episode 1 textures/flats in the level, unlike my CH Retro Episode maps. Author's rights, you know ;-)

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Old Post 03-09-03 12:38 #
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Black Void
Member


Posts: 492
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Epyo said:
I wish I was that good of a mapper!


Edit: YOU'RE LEVELS ARE... ARE CRAP! *Runs away screaming*

Last edited by Black Void on 03-09-03 at 13:14

Old Post 03-09-03 13:09 #
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Epyo
Dude


Posts: 2959
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Enigma has a home page?

nice screenshots btw...

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Old Post 03-09-03 15:44 #
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Chris Hansen
(used to be c-cooper)


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It's not big. It's pretty simple. Not updated. Very informative. Right here http://xfury.net/doom/enigma.html

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Old Post 03-09-03 17:18 #
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sargebaldy
not arioch


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c-cooper said:
It's not big. It's pretty simple. Not updated. Very informative. Right here http://xfury.net/doom/enigma.html


i'll have to remember to get her to update that :P

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Old Post 03-12-03 08:05 #
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Torn
google is your master


Posts: 2778
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yeah, she need to update that page :P

Old Post 03-12-03 10:20 #
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Sweet Prince
Junior Member


Posts: 160
Registered: 12-02


really cool levels!, 1 was short but fun, 2 was very nice!, 3 was very very cool but a lil weird, and 4 is a great 1st ep ending level

i cant wait for this to be out :D

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Old Post 03-12-03 13:16 #
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Nanami
not a woman


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Epyo said:
Whoa! Who made that second level? That's awesome, I wish I was that good of a mapper!


Lame!

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Old Post 03-13-03 00:07 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


Posts: 14164
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Sweet Prince said:
3 was very very cool but a lil weird

Whee! I got two verys. My level was supposed to be second though. :/ Also, the windows shouldn't have been unblocked.

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Old Post 03-13-03 00:32 #
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myk
volveré y seré millones


Posts: 15226
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the_Danarchist, your map is OK. It's well themed as a base type map and it has a few good tech bits here and there, but overall it felt a bit empty (it's actually a bit square and while that in itself isn't always bad, it shows off more if it's unpopulated), like it might do well with more monsters and probably health and ammo to go with them. Don't add too many Shotgun guys or Heavy weapon dudes though or else they would get a bit deadly; non-firearm (or maybe Zombiemen) are better for numbers in a low level map.

Overall only the 4th map in the demo seemed finished to me... Hmm, OK, I'll go back to work on mine before I get a brick on the head for more talking than deeds.

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Old Post 03-13-03 12:34 #
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Black Void
Member


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Yeah, I agree with Myk - that map was very empty. I look foward to all of us having every map done by May.

Old Post 03-13-03 19:34 #
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Nanami
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the_Danarchist said:

Whee! I got two verys. My level was supposed to be second though. :/ Also, the windows shouldn't have been unblocked.



For the most part, the maps in the demo were randomly assembled. Hyena's just ended up first and Ralphis' was last.

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Old Post 03-14-03 07:54 #
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Sweet Prince
Junior Member


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yeah map 3 was kinda empty but i thought it had a nice abandoned feel to it... like one of those "it's quiet... yeah TOO quiet" feel to it.. maybe more monsters at the end and a few blood spots on the floor and walls would help the feeling of it... but what do i know? i liked it :p

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Old Post 03-14-03 11:17 #
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sargebaldy
not arioch


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Nanami said:


For the most part, the maps in the demo were randomly assembled. Hyena's just ended up first and Ralphis' was last.



well if you just flipped 02 and 03 around they'd have been in the correct order ;)

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Old Post 03-14-03 19:17 #
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DCK
Warming Up


Posts: 14
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Is MAP14 still free ? I want to design it... So, tell me quickly !

Old Post 03-17-03 18:20 #
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Nanami
not a woman


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MAP01 - Hyena (MAP RECIEVED)
MAP02 - Danarchy (MAP RECIEVED)
MAP03 - magikal
MAP04 - Chris Hansen
MAP05 - ArchVile
MAP06 - Silverwyvern
MAP07 - Torn
MAP08 - 5hfifty
MAP09 - Epyo (MAP RECIEVED)
MAP10 - SargeBaldy
MAP11 - Ralphis (MAP RECIEVED)

MAP12 - Torn
MAP13 - myk
MAP14 - DCK
MAP15 - SargeBaldy
MAP16 - Fizzter
MAP17 - ???
MAP18 - Danarchy
MAP19 - skippy
MAP20 - Ralphis

MAP21 - ???
MAP22 - deathz0r
MAP23 - ???
MAP24 - ???
MAP25 - Black Void
MAP26 - ???
MAP27 - Torn
MAP28 - ???
MAP29 - Stealthy Ivan
MAP30 - Nanami

MAP31 - SargeBaldy
MAP32 - Torn

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Old Post 03-17-03 18:50 #
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sargebaldy
not arioch


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my first d:e map will be done shortly :)

still two more after that tho ^______^

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Old Post 03-18-03 00:23 #
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Erik
Senior Member


Posts: 2097
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move hyena's map from the map01 spot or make it easier/more fun. It is not in good e1m1 style in any way and is too hard. It would be more suited for a spot later on. Or just scale everything up by 100% and add some more ammo :P

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Old Post 03-18-03 11:36 #
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sargebaldy
not arioch


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Erik said:
move hyena's map from the map01 spot or make it easier/more fun. It is not in good e1m1 style in any way and is too hard. It would be more suited for a spot later on. Or just scale everything up by 100% and add some more ammo :P


yeah, as the text file stated, i hate that map :P it doesn't feel remotely e1 to me, it just feels like a claustrophobiacs nightmare.. he refused to put troopers in, and this shows in the difficulty of the map..

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Old Post 03-18-03 11:39 #
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Nanami
not a woman


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Unless Hyena and someone else are willing to trade spots, it'll stay MAP01. I admit it's a little tight on ammo (don't miss!) and is kind of hard to be E1M1, but Hyena doesn't want to change it any. And that's his choice to make, of course. =)

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Old Post 03-18-03 19:21 #
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Hyena
Unfortunately it is lethal


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What do you mean? I didn't find it very hard and I'm barely an average player.

Old Post 03-18-03 19:21 #
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Epyo
Dude


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I still can't figure out what's wrong with it.

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Old Post 03-18-03 20:51 #
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Nanami
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I didn't say it was hard I said it's a little hard to be E1M1. It's still a pretty easy level but the ammo is rather tight.

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Old Post 03-19-03 01:11 #
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Erik
Senior Member


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You better move it, people will be put off by that level and quit playing the wad.

What's wrong with it:

1. It's not e1-ish at all, too smallish detailing, too much use of "metal" and "ceil5_2".

2. It's too tight on ammo for an e1m1. It feels like the map is working against the player instead of just being fun like a start map should be.

3. It's too cramped, more space = more fun.

All the other 3 maps in the demo would be better suited for map01.

I am not saying that Hyena's map suck though, it's decent, just not suited for map01 at all.

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Old Post 03-19-03 11:21 #
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DCK
Warming Up


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If somebody is intewresting in, 2 firsts screenies from my upcoming map 14 for DooM:Enigma is available here. Do you think, it's a good way to design this map, or not ? Why ?

NOTE: each JPG is about 100kb !
NOTE 2: It's PRE PRE ALPHA BETA !!!!!!!!

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Old Post 03-19-03 19:33 #
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myk
volveré y seré millones


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DCK, that seems like it could end up being pretty good stuff. Make sure the door leading outside from the building opens downwards instead of up. It should slide down into the earth (like a lift) instead of rising into the ceiling as a usual door (or else it seems like it is being swallowed by the sky.)

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Old Post 03-19-03 21:43 #
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DCK
Warming Up


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it seems like it is being swallowed by the sky.)

Hehe :) I'll try to change this into something else ;), but later... For now, enter HERE and check out two newest screens from My own MAP14 for DooM:Enigma :)
I think, when i design whole map, it may be awesome...


Sorry for my English. ;)

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Old Post 03-21-03 17:10 #
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