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sargebaldy
not arioch


Posts: 3707
Registered: 09-02


ok first off, i'd like to direct you to
http://www.doomworld.com/vb/showthr...&threadid=12446
if you don't know what this is.. the last thread got post helled for some garbage at the end >:|

anyway, nanami is adding in a few little goodies like timers and hyena tweaked with the 5 spheres the game is going to use.

we're also not sure whether we're going to make this project for zdaemon or skulltag, although at this stage we're learning towards the former, as skulltag can't even seem to load nanami's 1337 scripts how it's set up now.

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Last edited by sargebaldy on 09-04-03 at 06:34

Old Post 03-19-03 04:34 #
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Cyb


Posts: 3202
Registered: 07-02


the current beta versions of skulltag are based on 1.22, and the current public version is based on 1.18 (or possibly before), so newer inventory acs stuff (which I gether you use a bit) as well as the majority of hexen support aren't supported by it fully or at all.

Old Post 03-19-03 06:14 #
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sargebaldy
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OK, I've just finished up a little documentation and am ready ro reveal to you ZooM beta 1! Download it @ http://oregonstate.edu/~lloydo/ZooM.zip

Please place your comments here when you've checked it out. And please the read the documentation first.

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Team Slimetrail

Old Post 03-19-03 09:51 #
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Trasher][
The game is not well!


Posts: 1372
Registered: 08-02


Hmm, just as a means of discussion, what's everyone's best time on the Volcano map? Mine's 1:22, but I was just messing about with the evil things while I was at it.

Old Post 03-19-03 10:29 #
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sargebaldy
not arioch


Posts: 3707
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Trasher][ said:
Hmm, just as a means of discussion, what's everyone's best time on the Volcano map? Mine's 1:22, but I was just messing about with the evil things while I was at it.

i actually hadn't tried that yet :P nanami only added that timer in this evening.

EDIT: first try: 0:28

then again, i know the map :P

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Last edited by sargebaldy on 03-19-03 at 10:39

Old Post 03-19-03 10:33 #
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Nanami
not a woman


Posts: 2681
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0:23 seconds
Of course, I made the map.

I wish I could work on the timer at the top of the screen more but it's getting pretty difficult. I'll think on it a little bit, my brain just hurt a lot yesterday from staring at all that code.

Also, as soon as I figure out how, I'm going to set it so you return the the latest checkpoint upon death. Oh, and the "Checkpoint 1" text is only there for my benefit. All text in that color will be removed from the final version.

Edit: Heh, Sarge's documentation is wrong in some places.

2) Weapon: a red sphere marked with a sword, this might give you something rather nice, or it might take all that you have away from you :) <--Weapon Sphere gives you a weapon, or nothing at all (rarely). It's the Chaos Sphere that can remove your weapons.

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ZooM, the ZDoom Racing Mod

Last edited by Nanami on 03-19-03 at 16:29

Old Post 03-19-03 16:24 #
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Cyb


Posts: 3202
Registered: 07-02


neat, I really like the volcano map. for some reason I can't move in the lounge though, I think you forgot to turn off prop_frozen at the end of the map. either turn it off before the player exits or in the open/enter (whichever you used) in the next map. this is in zdoom 2.0 42 btw.

also:

http://cyb.vect.org:8080/misc/checkpts.zip

that has the checkpoint thing I described to you in the zdoom forums, though I had to make some changes. to get it to run you need to start zdoom with -deathmatch and -host 1 (actually -deathmatch shouldn't be necessary, but the map only has one dm start and no sp starts).

what it does is save the player's last checkpoint in a var (check) and then sets it accordingly as they pass each checkpoint. when they die they spawn in a little box that sends them over a line that teleports them to the proper checkpoint spot. of course this version will only work with a single player, but if you add in checks for player numbers and store the checkpoint for each player (however many you want it to support, I assume at least 4, zdoom's max playercount is 8 I believe) and of course put all the dm spawns in that little scrolling box then it should work how you want it to.

edit: damnit apparently you have it figured out? and I also didn't know about respawn scripts which would make the map a bit simpler heh. ah well, 15 mins work down the drain

Old Post 03-19-03 17:42 #
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Nanami
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The inability to move in the lounge is a known bug. Since the only thing we're showing off right now is MAP25, I haven't gotten around to fixing it yet.

Also, I've already made the "return to checkpoint" feature by using an array and using RESPAWN scripts, but thanks for the help, I did read over your innitial idea to get it working.

I also fixed a bug with bots/players being added during the countdown process/movie sequence that were able to run around and do things while you couldn't. A newer version is at:

http://xfury.net/Xarenrath/ZooM.zip

EDIT: When I get around to it later, I'll update http://xfury.net/Xarenrath/ZooMscript.zip

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Old Post 03-19-03 17:47 #
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sargebaldy
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ok i've rereleased the set with a few changes to the text file, and apparently a few changes to zoom.wad that i was unaware of (i assume minor). anyway the link's http://oregonstate.edu/~lloydo/ZooM.zip

EDIT: ah i see those changes are probably listed above :P

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Team Slimetrail

Old Post 03-20-03 06:47 #
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Epyo
Dude


Posts: 2959
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Trasher][ said:
Hmm, just as a means of discussion, what's everyone's best time on the Volcano map? Mine's 1:22, but I was just messing about with the evil things while I was at it.


Volcano map?

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Old Post 03-20-03 20:56 #
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sargebaldy
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Epyo said:

Volcano map?


yes, read the documentation, you goof!!

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 03-20-03 21:17 #
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Nanami
not a woman


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MAP25 is the only map we've been working on this whole time. =P

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Old Post 03-20-03 21:24 #
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Epyo
Dude


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Oh, I wondered how you guys got such good times.

Best time=1:33

Guess I'll have to try harder

EDIT1: I'm up to 1:25 now!

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Last edited by Epyo on 03-20-03 at 21:51

Old Post 03-20-03 21:44 #
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sargebaldy
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Epyo said:
Oh, I wondered how you guys got such good times.

Best time=1:33

Guess I'll have to try harder



it's not hard.. my 0:28 was a pretty pitiful time really, once you get to know the track.

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Team Slimetrail

Old Post 03-20-03 21:51 #
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Epyo
Dude


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you're kidding, I can't get better than 1:25! I've tried at least 21 times.

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Old Post 03-20-03 22:08 #
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sargebaldy
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Epyo said:
you're kidding, I can't get better than 1:25! I've tried at least 21 times.

then you're not finding the quickest path... just try it a few times and you'll get it

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Team Slimetrail

Old Post 03-20-03 22:40 #
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Epyo
Dude


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Okay.

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Old Post 03-20-03 23:04 #
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Nanami
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I think Sarge is talking about per-lap and Epyo is talking about all three laps.

My time was just for one lap, Epyo is probably doing all three. Am I right? It's easy to get less than 30 seconds for one lap.

EDIT: Just tested; 1:09 for all three laps. Ran into some stuff on the way. It's probably possible to get less than a minute.

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Old Post 03-21-03 17:58 #
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Epyo
Dude


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yeah, you were right.

Man I love this thing.

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Old Post 03-21-03 20:56 #
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sargebaldy
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by now we've taken care of all of the major scripting issues and nanami is updating a few maps to support waypoints and such. we've also completed lap scripting, and deaths now return the player to the nearest waypoint, and the maps have all been throughly packed. anyway, zoom is off to an awesome start.

and btw when i say 'we', i mean NANAMI, who's been a crazy workaholic through this whole endeavour and has my constant praise.

i think everyone can probably expect a demo to be available within a few weeks.

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Old Post 03-28-03 06:26 #
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toxicfluff
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0:21 seconds on volcano.

I didn't think I'd enjoy this, but it's actually pretty good. Nice stuff guys :)

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Old Post 03-28-03 13:15 #
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sargebaldy
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ToXiCFLUFF said:
0:21 seconds on volcano.

I didn't think I'd enjoy this, but it's actually pretty good. Nice stuff guys :)


21 seconds? nice :) i think you'll like it even more when the demo comes out and we start running some races against actual people ;)

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Old Post 03-28-03 19:41 #
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rf`
Dr. Nosign


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Err, 30 seconds. :P

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Old Post 03-28-03 22:59 #
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toxicfluff
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Sargebaldy: I doubt I'll be able to take part. With my stupid 56k modem and all. I haven't played an online match in a year or so, instead going for duels over a lan. I can't believe you've knocked this out already... nanami must be scripting like crazy. I like the way you can ramp off one of the small mounds and onto the line of torches at the upper end of the map. I can see some good opportunities for shortcuts like that :D

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Old Post 03-28-03 23:23 #
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sargebaldy
not arioch


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ToXiCFLUFF said:
Sargebaldy: I doubt I'll be able to take part. With my stupid 56k modem and all. I haven't played an online match in a year or so, instead going for duels over a lan. I can't believe you've knocked this out already... nanami must be scripting like crazy. I like the way you can ramp off one of the small mounds and onto the line of torches at the upper end of the map. I can see some good opportunities for shortcuts like that :D

i guess that's understandable. nanami's actually on a 56k as well, but i don't think that's going to stop her :P

oh, and please don't credit me on the map, that was nanami's as well :P... and yes she IS scripting like crazy.. especially considering her severe lack of spare time. i've tried to get her to take a break but i can't even get her to do that. she deserves credit on most of what we have to date. the idea might have been mine in the first place, but she's really the one getting this thing off the ground. i just hope she doesn't work herself to death before we're finished!

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Old Post 03-29-03 08:55 #
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Cyrez
Junior Member


Posts: 143
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Best time= 0:20
Very nice, i thought this was great fun, after i learned to not run up the mini volcano's :/

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Old Post 03-29-03 10:46 #
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Nanami
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Oh my gosh, yes, that Nanami girl deserves constant praise.

I mean, she has school AND work, and some of her days are 13 hours long. Not to mention she works on Saturdays, and is doing 99% of the scripting and some of the mapping!

Yes, that girl really deserves to be praisedyoushouldberealnicetohersheisverycool!!!!1

[Error, Nanami Overload]

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Old Post 03-29-03 19:36 #
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5hfifty
I've been weinered ;)


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Heh, about time I posted here. Yes, Nanami deserves alot of praise, she's been working endlessly. I'm just a lowly mapper. :) So far my best time in the map was 0:25(one lap). *tries to think of what his next track could be*

Old Post 03-30-03 10:01 #
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magicsofa
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*praises Nanami*

I think there should be turbo-booster-things on the floor in maps, before straightaways etc. Relive mario kart! (and like every other racing game made after it)

Last edited by magicsofa on 04-07-03 at 06:18

Old Post 04-07-03 05:44 #
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Scuba Steve


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What about, like, land mines? That's be cool.

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Old Post 04-07-03 07:59 #
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