Constrained Owing to Lot
satyr, you are free to stay to voice your opinions if you like, I am absolutely open to reasonable critiques.
for all of you who complained about the texture alignment, i'd apologize for that, cuz i have never done any arrangement to aligning textures. This was only intended for testing for gameplay, that's basically it.
yeah it sucks that i have been spending most of the time on connecting vertices in tiny little grids, I should have moved on and work on something else for the map, same as been so hard with converting hi res textures into low res textures for Doom, yes took me lots of attempt for it.
i might be a better mapper if i weren't so desperate with making sectors diagonally in small grids, actually there used to be a lot of complex details displayed in the level, however due to the limit of vpo in doom2.exe, i was forced to cut down the details a lot of times
true that i don't spend much time with mapping, instead i'd rather spend time on something else on comp whenever i have a chance to, im basically a user new to computers cuz i only got my first comp since i was 14 and now im 16, therefore it's more worth to learn something else about computers other than just mapping
ralphis, true that the plasma room hasnt changed much since back then, but i have made plenty of changes on the the shape of the halls, Saint can prove it if he is seeing the map right now, i had sent him one as well back in doomserv
you have obviously left out the point about the plasma room is that it can be used quite useful with a proper strategy. besides it's not easy at all to make a level which combines of several elements of different types of map(doom2 map1, dwnango5 map2, bal3dm3[disinformation from q3], and obviously some parts were inspired by doom3, the level as well is designed aiming at featuring essential doom techniques such as wallrun, respawn kill, strafe run,...etc
anyways, i might as well start making improvements to the level and release a next beta, that might fulfill what you would need to see