Doomworld's Wad Ripper
That was quick eh?
I have done further tweakings to Cube. It no longer has the Cleimos 2 levels, textures, graphics, ect. Everything involving Cleimos 2 has been removed (Except for the Biobot...he will remain in the game as I search for a new graphic for him...if you have a good one, e-mail me).
I have also removed all the music, changing it back to the original Doom 2 music. The sound effects remain, as well as everything else: Weapons, monsters, everything else.
The Dehacked file has been edited accordingly to fit the level change.
A special gift for you as well! I have also released "Classic Cube". Classic Cube is the way Cube was when I first started it 2 years ago. Nothing is altered in the game except the BFG. It can now create monsters, just like in regular Cube. Only now, it creates the regular Doom 2 monsters instead :). So you can play a regular Doom 2 Deathmatch game with all the normal weapons (chainguns, super shotguns, plasma rifles, ect.), but also be able to create monsters to fight your enemies with.
There are 2 versions of this patch. The first is the one I just described above. The other is called "Classic Cube CS". Classic Cube CS is exactly the same except for one thing: I replaced the Demon and Spectre (both which are pretty useless monsters to make in deathmatch) into none other than the CyberDemon and Spider Demon, complete with their correct sizes, HP, speed, frames, and sounds >:). Quite a delight when you spawn a Cybie on your enemies hehe.
Here’s the link once again...its also in my sig...I've done some tweaking to the website as well. Thanks for your feedback.
EDIT: I accidentally had it so the Spider Demon was partially invisible when spawned, since he originally was a Spectre...the problem has been fixed and a new version has been uploaded onto the site.
Cube 1.5 <-- check out my mod.
WhamNinjaMolehill <-- check out my YouTube Channel
Last edited by Rubilacxe on 06-15-03 at 06:54