Sporku Posted July 18, 2003 Whee... Stupid little project thingy I'm working on for legacy! (LIEK OMG ItZ LEGACY!!111) Uh.. Yeah. :P screeny: http://mywebpages.comcast.net/zimspork/NC_01.jpg (old pic) Yes.. I am using Doom 64 junk! I've taken the time to downsize all of the sprites so they will not be three times taller than you in Legacy (Stupid legacy doesn't let you modify the eye-height like in JDoom). uh.. Oh yeah.. This wad will not be SOFTWARE freindly, for various reasons. Ignore the messed up colored numbers in the screenshot because I haven't exactly gotten the resource wad done yet.. 0 Share this post Link to post
Amaster Posted July 18, 2003 Uh, ok. Any more info other than "Im using the D64 stuff"? 0 Share this post Link to post
Sporku Posted July 18, 2003 Oh yeah. I was kinda in a hurry when typing this out.. Well, here's some more info, or something: This will be a single player/co-op (coop not recommended) wad for legacy that will make use of its scripting, and special features, such as 3D floors, colored lighting (hellova lot of that), and more. I *hopefully* will be able to make a full 32 map set for this wad (basically like Dark Nexus, only for Legacy only). Uhmm... Currently only map01 is done. The project name is Death Summoning (Might be changed.. I dunno). Most of the maps will have a hellish theme, although there will be about.. hmm.. 7 tech maps. 0 Share this post Link to post
XDelusion Posted July 18, 2003 You know Angent Pork, for a guy on crack, you don't put together a half bad Map at all, that looks great or something I think, ya! :) 0 Share this post Link to post
Grogglogobofink Posted July 19, 2003 you should align those lights to the grid. 0 Share this post Link to post
Sporku Posted July 19, 2003 That's an old screenshot. I've already fixed that :P 0 Share this post Link to post
toxicfluff Posted July 23, 2003 Oh yeah, and one other thing. Try the command viewheight "60" in the legacy console. You'll be towering over the imps. 0 Share this post Link to post
Sporku Posted July 23, 2003 Holy.. crap! I didn't know about this command! Now I can use the regular sized doom 64 sprites instead of the shitty downsized ones! /me bows to ToxicFluff 0 Share this post Link to post
toxicfluff Posted July 23, 2003 AgentSpork said:Holy.. crap! I didn't know about this command! Now I can use the regular sized doom 64 sprites instead of the shitty downsized ones! /me bows to ToxicFluff No problem Spork :D 0 Share this post Link to post
Sporku Posted July 23, 2003 oh.. btw.. Here's the project site, since I haven't posted the link to the site HERE, yet: http://www.geocities.com/sporksvoid/ :P /me gets to work on fixing up the resource wad with the less shitty sprites. 0 Share this post Link to post
toxicfluff Posted July 23, 2003 Heh, you've exceeded you're data transfer on geoc. You might wanna try freewebs Spork, sounds like the deal there is much better than Geocities. Once I actually update the Rust site, I'm moving over there. Oh, and, give us another pic once you have sorted the sprites out. 0 Share this post Link to post