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Lord Raffles
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As many of you already know, a few months ago i posted a few screenshots of a series of WW2/Wolfenstein style textures I had developed for Doom2. (They are as follows)

http://img.villagephotos.com/p/2003-8/349677/wolf5.jpg

http://img.villagephotos.com/p/2003-8/349677/wolf6.jpg

http://img.villagephotos.com/p/2003-8/349677/wolf3.jpg

http://img.villagephotos.com/p/2003-8/349677/wolf4.jpg

http://img.villagephotos.com/p/2003-8/349677/wolf1.jpg

http://img.villagephotos.com/p/2003-8/349677/wolf2.jpg

A fortnight ago I began work on a series of new enemies to acompony these textures, which are modified from the enemies from Rise of the Traid. My friend then struck upon the idea of using actual photographs of ourselves in German military uniforms, and pictures taken with a digital camera at different angles. However, both options are still up for debate.

I am looking for anyone interested in developing a TC of this nature - so far we have no story, no webpage but we have a theme and a setting. What's more, most of the base textures are made.

If you think you could help in anyway, or would like to form a team to take on this project then please contact me. Either PM me or contact me via my AIM name (The Unholy Turd).

Any suggestions on what this TC could be like are welcome.

(PS All of the flags, signs, portraits are made from scratch. The walls are mostly modified from either doom, hexen or heretic.)

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Old Post 08-23-03 15:18 #
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Lord Raffles
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Debating over music - should it be military march-style midis or classical tunes commonly associated with the era, such as the works of Wagner & Liszt?

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Old Post 08-23-03 15:38 #
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geekmarine
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Wow, looks nice. Sorry, I'm constantly debating whether or not to just give up on mapping altogether, otherwise I'd help. Also, tech-base maps are really my forte, I really haven't experimented much with other types. I wish you luck on your project, though.

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Old Post 08-23-03 16:19 #
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Lord Raffles
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geekmarine said:
Wow, looks nice. Sorry, I'm constantly debating whether or not to just give up on mapping altogether, otherwise I'd help. Also, tech-base maps are really my forte, I really haven't experimented much with other types. I wish you luck on your project, though.


I thank you - the level design would mainly be based around Medieval German Castles anyway, although we hope to have a few levels based around German Towns, Military Base and possibly a railway carridge.

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Old Post 08-23-03 20:19 #
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beezee88
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at the start levels, you should probably use some popular tunes from the period, just to set the time and place. Asyou get more seriously into the game, you should use the wolf-type march tunes to set the tense atmosphere.

thinking about basic gameplay? I dunno, the usual, but it would be cool if not all of the german villages are combat scenes. I mean, you could could hide out in a cottage or an inn and talk to the locals. Then you get abushed by an SS squad! (assuming you're using ZDoom in which such things are possible)

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Old Post 08-23-03 21:35 #
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Amaster
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Ooh, those crate textures look nice. Im not much for realistic themes though, so I wouldnt be much help. But good luck.

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Old Post 08-23-03 21:42 #
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Cyb


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hmm needs more impsex

Old Post 08-23-03 22:52 #
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BlackFish
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Is it possible getting a new host? I checked the source of those photos and it says "usage limit"

Old Post 08-24-03 00:30 #
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Lord Raffles
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BlackFish said:
Is it possible getting a new host? I checked the source of those photos and it says "usage limit"


PM me your e-mail address and I'll post them to you.

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Old Post 08-24-03 02:10 #
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Lord Raffles
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beezee88 said:
at the start levels, you should probably use some popular tunes from the period, just to set the time and place. Asyou get more seriously into the game, you should use the wolf-type march tunes to set the tense atmosphere.

thinking about basic gameplay? I dunno, the usual, but it would be cool if not all of the german villages are combat scenes. I mean, you could could hide out in a cottage or an inn and talk to the locals. Then you get abushed by an SS squad! (assuming you're using ZDoom in which such things are possible)



That's an interesting concept - the ability to intereact with the local German villagers.

Today I developed a set of sky textures that use the actual Bavarian mountains - I'll post screenshots soon.

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Old Post 08-24-03 02:12 #
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Grimm
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This seems really neat. I really wanna say I can help--but I'm not sure I can do realistic settings. Maybe after I finish my Doom: Enigma map I'll PM you about it. (Heh, feel free to PM me once every month or so, though, so I don't forget. :P)

Also, if you use ZDoomgl, you can do the aforementioned ZDoom stuff, the sprites and textures don't have to be pallated, AND you might be able to use hi-resolution sprites. (Not sure if that's been incorperated yet, though.)

Old Post 08-24-03 02:41 #
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rf`
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Wow, a bunch of red 'X's' in white squares. Brilliant. Quite Brilliant. :P

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Old Post 08-24-03 02:53 #
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Lord Raffles
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ravage said:
Wow, a bunch of red 'X's' in white squares. Brilliant. Quite Brilliant. :P


Wow, that would be because the bandwith exceeded it's limit for the day. Brilliant. Quite Brilliant...

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Old Post 08-24-03 04:02 #
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Lord Raffles
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If the screenshots are not loading, then use the following link to view them:

http://www.angelfire.com/games5/doom4/sceens.html

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Old Post 08-24-03 13:00 #
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Julian


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These screenies look quite impressive. I'd say go for a mix of classical tunes, military and athmospheric, depends on the area actually. Also, please, avoid mids and use mp3s or, better, oggs.

Old Post 08-24-03 13:07 #
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beezee88
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Lord Raffles said:
That's an interesting concept - the ability to intereact with the local German villagers.


Yeah, but it would be really script-intensive, I bet Gooberman could do it though :P

like you could ask the villagers for info and equipment and stuff, some will be co-operative, some will be hostile, some will get scared and alert a nearby patrol.

I think if it's more than just mindless blasting all the way through it will be really great. Either way, those textures are pretty.

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Old Post 08-24-03 13:36 #
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Lord Raffles
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beezee88 said:


Yeah, but it would be really script-intensive, I bet Gooberman could do it though :P

like you could ask the villagers for info and equipment and stuff, some will be co-operative, some will be hostile, some will get scared and alert a nearby patrol.

I think if it's more than just mindless blasting all the way through it will be really great. Either way, those textures are pretty.



I like your thinking, though I must confess I am at heart a level & graphic designer, and have no concept of scripting or exe hacking. However, I have a friend who has always been very keen on dehacked.

For me realism is everything - I don't want the TC to come off as too camp and cartoonish like in Wolfendoom. Not that I am dissing wolfendoom; I have found it inspirational and interesting to watch as it evolved over the years. However, I want to create soemthing that is a little more realistic, to look at and to play.

A group of friends will be helping me develop the spites for the enemies next week. We have lots of old WW2 German uniforms and items, so we are going to do a Rise of the Traid style use of actual photogarphs of people in different positions, and altered to fit with the doom engine.

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Old Post 08-24-03 21:13 #
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Captain Red
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Lord Raffles said:
As many of you already know, a few months ago i posted a few screenshots of a series of WW2/Wolfenstein style textures I had developed for Doom2.

Hay! I thought you'd disappeared!
I'm still working my mod, which is a retelling of spear of destiny, and I've almost finished on the enemies, and have made all the weapons, and I have a story worked out as well. In fact, all I really need is somebody to put together some maps and textures. Iíd be happy to merge projects, but I donít have a web page either, and it would have to be for zdoom.

PM me if your interested, Iíll send you a list of what Iíve done.

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Old Post 08-25-03 01:22 #
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Lord Raffles
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Ct_red_pants said:

Hay! I thought you'd disappeared!
I'm still working my mod, which is a retelling of spear of destiny, and I've almost finished on the enemies, and have made all the weapons, and I have a story worked out as well. In fact, all I really need is somebody to put together some maps and textures. Iíd be happy to merge projects, but I donít have a web page either, and it would have to be for zdoom.

PM me if your interested, Iíll send you a list of what Iíve done.



A Spear of Destiny/Longinus story was one of the stories we had in mind.

The enemies we are going to use are going to be far better than anything Wolfendoom produced, and should be in the same quality as the textures I've made.

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Old Post 08-25-03 02:16 #
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Captain Red
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Well, the ones Iíve made are touched up wolf3d enemies. Their colours are more realistic, and have more weapons. But thereíre still mostly built up from the wolf nazis. But Iíve got others things as well, such as Tanks and Half-tracks, Mutants (two kinds) and zombies, as well as a new death knight and a new Angle of deathÖ I wasnít two preoccupied whit realism with this modÖ Heh.

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Old Post 08-25-03 02:29 #
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Lord Raffles
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Ct_red_pants said:
Well, the ones Iíve made are touched up wolf3d enemies. Their colours are more realistic, and have more weapons. But thereíre still mostly built up from the wolf nazis. But Iíve got others things as well, such as Tanks and Half-tracks, Mutants (two kinds) and zombies, as well as a new death knight and a new Angle of deathÖ I wasnít two preoccupied whit realism with this modÖ Heh.


Do you have any form, other than this forum or e-mail, from which I can contact you?

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Old Post 08-25-03 02:33 #
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Captain Red
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Lord Raffles said:
Do you have any form, other than this forum or e-mail, from which I can contact you?
hold on, I'm tring to get my AIM account working agian...

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Old Post 08-25-03 02:38 #
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Lord Raffles
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Incase anyone is interested in helping with sounds, there is no need - I have over 500 wav files from which to choose from.

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Old Post 08-26-03 00:10 #
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Tobester
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Those look extremely pretty.

Old Post 08-26-03 04:31 #
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Lord Raffles
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Is anyone interested in putting a team together to tackle this project? So far we have Ct_red_pants and myself

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Old Post 08-26-03 13:40 #
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AgentSpork
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Question: Is the TC Legacy specific? I might be of some help here considering I have extensive knoledge of legacy's scripting and features.

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Old Post 08-26-03 13:43 #
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Lord Raffles
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AgentSpork said:
Question: Is the TC Legacy specific? I might be of some help here considering I have extensive knoledge of legacy's scripting and features.


Since this project is just in it's blue print stages, things like this have yet to be decided.

To you have AIM? MSN Messenger? If so, perhaps we can talk about this in greater detail? PM me your contact details.

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Old Post 08-26-03 13:58 #
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Lord Raffles
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http://img.villagephotos.com/p/2003-8/349677/Wolf03.jpg

http://img.villagephotos.com/p/2003-8/349677/Wolf01.jpg

http://img.villagephotos.com/p/2003-8/349677/Wolf02.jpg

...getting there...

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Old Post 08-27-03 02:58 #
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geekmarine
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Oh dear God, that is beautiful. I'm in love. Hurry up and get to work on this TC, NOW!!! :D

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Old Post 08-27-03 03:03 #
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Lord Raffles
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geekmarine said:
Oh dear God, that is beautiful. I'm in love. Hurry up and get to work on this TC, NOW!!! :D


All in good time, my pretties... all in good time ;)

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Old Post 08-27-03 03:13 #
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