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sargebaldy
not arioch


Posts: 3707
Registered: 09-02



engineer said:
Mr. Chris: Looks like you're re-making Map31.
ouch =P

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Owen "Sarge Baldy" Lloyd,
Team Slimetrail

Old Post 09-12-03 06:27 #
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engineer
what


Posts: 257
Registered: 06-03


Not really. I like Map31/Wolf3d.

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<Destroyer> wtf? I just typed "map map30" into my IE address bar
<zarcyb> goatse rules

Old Post 09-12-03 06:30 #
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Doom Dude
Senior Member


Posts: 1313
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The whiteness hurts my eyes X_X


:/

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My Maps On WIP::The Megawad Outpost

Old Post 09-13-03 12:34 #
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Glaice
formerly Mr. Chris


Posts: 4829
Registered: 07-02


pics gone

n/m

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Chris's uploads - Link
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Last edited by Glaice on 09-14-03 at 22:45

Old Post 09-14-03 00:43 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
Registered: 09-02


Something I'm working on

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HAHA.

Old Post 10-04-03 00:21 #
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Doom Dude
Senior Member


Posts: 1313
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Looks interesting Spork but I think the lights might look better if they were a biy higher.

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My Maps On WIP::The Megawad Outpost

Old Post 10-15-03 02:36 #
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Captain Red
Pants


Posts: 5358
Registered: 06-01


hmmm... I just may use this editor for Spear of Destiny :SE TC...

depending on how well it works for Zdoom that is.

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Punch

Old Post 10-15-03 03:55 #
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toxicfluff
Senior Member


Posts: 1308
Registered: 02-03


I've moved over to DB for Rust, because of the easier texturing and quicker edit method than WA. Also, editing level scripts is easier in DB because you don't have to bother with add_fs.exe.

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RUST

Old Post 10-15-03 12:26 #
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ellmo
Custom Title


Posts: 1647
Registered: 04-03



Tormentor667 said:
Consequence: Back to the roots (ZETH)


Uh, yeah... son, ZETH is the tool, all my maps are done in ZETH (or DETH for vanilla play... like the map I gave for Doom Enigma)

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Old Post 10-15-03 13:53 #
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Hirogen2
Member


Posts: 503
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DoomBuilder beats DeepSeas fake software untextured 3D, but it has an editing style and feeling la Deepsea (draw-lines or whatever you call it). I like the ZETH method (put vertices, mark them, press Insert) more, so I only use DB for aligning textures along Y.

Old Post 10-15-03 15:02 #
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Doom Dude
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ToXiCFLUFF said:
I've moved over to DB for Rust, because of the easier texturing and quicker edit method than WA. Also, editing level scripts is easier in DB because you don't have to bother with add_fs.exe.


I can't wait for Rust to get done. How far along are you with that by the way? Haven't seen you around in awhile.....

DB is a god-send and I'm flying around Vile changing stuff as we speak. ;) Gotta love Doom Builder's 3d mode extravaganza.

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My Maps On WIP::The Megawad Outpost

Old Post 10-16-03 00:56 #
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toxicfluff
Senior Member


Posts: 1308
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Doom Dude said:


I can't wait for Rust to get done. How far along are you with that by the way? Haven't seen you around in awhile.....

DB is a god-send and I'm flying around Vile changing stuff as we speak. ;) Gotta love Doom Builder's 3d mode extravaganza.



Agreed on DB.

Well, I've been moving house, and couldn't get the net back for a few months (which was a beneficial thing as far as progress on Rust is concerned - we've talked before on how the net is like a cancer for editing disipline) but Rust is going well. I'm getting closer to releasing the first map now - there's quite a lot to do in it, but it's basically a teaser.

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Oh, I'm supposed to put something witty here right? No.

RUST

Old Post 10-16-03 01:19 #
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toxicfluff
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Grrr.. mangled post.

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Oh, I'm supposed to put something witty here right? No.

RUST

Last edited by toxicfluff on 10-20-03 at 13:21

Old Post 10-16-03 01:21 #
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Melfice
Senior Member


Posts: 1351
Registered: 01-03


Shit.


I was supposed to be in hiatus from Doom mapping. Now Dani's screenshot has made me want to get out my Doom stuff again >:E

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Old Post 10-18-03 00:15 #
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sargebaldy
not arioch


Posts: 3707
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hmmm.. well here's a shot of a skulltag ctf map i started on last night with db and nami joined in to help on today.

btw it's team fortress style :D
http://oregonstate.edu/~lloydo/ctfmap.png

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Team Slimetrail

Old Post 10-18-03 03:25 #
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nobbjob
Mini-Member


Posts: 98
Registered: 05-02


yeah ap_10.wad will be completed with Doom Builder. that makes it 1/2 WA and 1/2 DB. its big map and if you use Doom Builder sensibly and dont try to do anything too outrageous, then its quite reliable and user friendly

Old Post 10-19-03 12:39 #
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rf`
Dr. Nosign


Posts: 8206
Registered: 11-01


I do belive the question is now a bit redundant, as DB is beginning to become a norm for lots of mappers now. Especially me. Gherking has a bunch of converts now. :P

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Released wads and other doom crap

Old Post 10-19-03 13:52 #
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Melfice
Senior Member


Posts: 1351
Registered: 01-03


Finally and editor that DooMers can agree on! (oh that was so cleche)

Rather than the arguments about the old and outdated and crappy WadAuthor versus the overprice, overcluttered mess that is DeePsea, we can agree that Doom Builder is teh best!

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You're part of a forum of a bunch of elitists who 1. hate console systems, 2. will beat you when they think you're dumb to the point of leaving and 3. like to argue, a lot, and no one man can be the winner because there's a huge mass of fanboys frequenting this forum. :) Have a nice stay!

Old Post 10-19-03 17:43 #
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Zell
old woman nuts are cool


Posts: 275
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becuase of doom builder, i have been able to add details to my maps I thought i would haver be able to do! I always made things in WA...which can be to say slow. Now, with DB and its build style, I can get maps done 3x faster :D

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Old Post 10-19-03 20:09 #
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nobbjob
Mini-Member


Posts: 98
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speed? I cant say that it is any faster than WA, and I would still say that WA is at this point more user friendly. but for basic-midrange geometry and reliability in such, DB is great. I find texturing in DB at this stage far slower than in WA especially.

Old Post 10-20-03 11:50 #
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