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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
Registered: 10-01


Check out my new DM map and comment it please. Ideas for this map i took from Sudden Death in Quake 2, with some modifications to make it Doom. You need a ZDoom compitable engine.

EDIT: Screenshots taken offline.

[Download]

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Last edited by Gherkin on 10-05-03 at 22:38

Old Post 09-14-03 02:44 #
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Shaviro
Team Future Chief


Posts: 8855
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Looks really nice!
I like the new lava textures.

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Old Post 09-14-03 10:26 #
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sargebaldy
not arioch


Posts: 3707
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can't judge the play but it looks really nice! although you forgot to use your auto-align tool in that red brick room.

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Old Post 09-14-03 12:37 #
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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
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huh? the red bricks are perfectly aligned!

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Old Post 09-14-03 12:45 #
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sargebaldy
not arioch


Posts: 3707
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no they're not.

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Old Post 09-14-03 12:48 #
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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
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sorry, i dont see whats wrong in there.

but while you're there, stay right in that room while ill walk around to hit the switch :P

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Old Post 09-14-03 13:10 #
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beezee88
Junior Member


Posts: 207
Registered: 01-03


the bricks look fine to me. what you smokin' sarge?

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Old Post 09-14-03 13:10 #
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sargebaldy
not arioch


Posts: 3707
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see that short, almost square brick, and that extra long one spanning over the window? all the bricks are supposed to be the same length, and they are not.

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Old Post 09-14-03 13:14 #
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Doom Dude
Senior Member


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I see what Sarge is talkin about....

Nice map by the way Gherkin. Can't judge the 'play' either but it looks pretty cool. Nice lava effects you have goin on in there.

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Old Post 09-14-03 13:46 #
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rf`
Dr. Nosign


Posts: 8217
Registered: 11-01



sargebaldy said:
see that short, almost square brick, and that extra long one spanning over the window? all the bricks are supposed to be the same length, and they are not.

So what's the problem?

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Old Post 09-14-03 13:54 #
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The Flange Peddler
Member


Posts: 622
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Nice looking level. I wouldn't worry about being quite so anal about texture alignment, it looks good enough as it is. And it's not like being anal over texture aligning makes it play any better.

Old Post 09-14-03 13:56 #
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Tormentor667
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Looks pretty cool but for me, it's too symmetric!

Old Post 09-14-03 14:18 #
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sargebaldy
not arioch


Posts: 3707
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eh, i wasn't attacking the level off that one little misalignment. but considering doombuilder can align a whole room in 2 seconds i just thought it was funny gherkin had one. although i tried aligning that room in doombuilder and it didn't change so i dunno what's up with that.

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Old Post 09-14-03 14:45 #
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Doom Dude
Senior Member


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The guy who laid the bricks may have had a short and a long one and they just happened to fit. p

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Old Post 09-14-03 15:22 #
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The Flange Peddler
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I haven't really used the autoalign stuff in doombuilder. Does it not like upper and lower textures maybe ?

Old Post 09-14-03 15:22 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
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REVIEWED!!!!!! Go to the MAP REVIEWS section for the review. It's the only review on my site so far, because I'm too fucking lazy to do anything to it. heh.

Nice map :P

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Old Post 09-14-03 16:17 #
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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
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I looked at the textures in the red room near that window and messed with it for a while, and i figured its because of the window's ceiling/floor heights the texture cannot be aligned perfectly. Its just lucky one row of bricks can be aligned the same height as the rest of the rows (but that row doesnt have a fitting stone, so theres one smaller stone in there now) But like ravage said, it looks very normal, not like a misalignment.

Xoap and Toke played a DM on the map and commented it, so I made a few slight changes (nothing big, but they are important to gameplay) as well as animated textures for the lava reflection on the walls. Just re-download and you'll have it.

BTW: Nice site spork. I hope you can keep up the reviewing and stuff, thatd be cool.

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Old Post 09-14-03 17:08 #
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The Flange Peddler
Member


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I don't see any reason why it can't be alligned 'properly'. Just a case of upper and lower pegging the sidedefs and giving it an appropriate x offset. does doombuilder, like most other editors, have havr problems with aligning lower and upper textures (though this can always be solved by quickly adding a normal texture, getting whatever editor you use to automatically offset that, then get rid of it)? But anyway, as you say it looks fine as it is, and it makes no difference to gameplay.

Old Post 09-14-03 17:33 #
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Doom Dude
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Nice review there Spork. ;)

I like that round room and how the lights circle along the top.

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Old Post 09-14-03 17:37 #
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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


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Thanks to Lyfe and Godfather, the map now runs on [L@P] Custom S3rv3R No.1 - Map Rotation with modern settings and on GetSomewhere.Net suddeath (6play) with oldskool settings.

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Old Post 09-14-03 21:44 #
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5hfifty
I've been weinered ;)


Posts: 190
Registered: 01-03


omg

Awesome map though.

Old Post 09-15-03 11:39 #
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Gherkin
Travel Agent (call for special prices on Hell, Purgatory, Hades, and AGM's Bedroom)


Posts: 454
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Yea I saw that, but i already sent 2 updated versions (after the first version) to the archives and now its already hosted so fuck it, heh.

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Old Post 09-15-03 15:37 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2216
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Damn software ports and thier messed up short texture tiling errors! heh.

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Old Post 09-15-03 22:00 #
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Carnevil
I fail it.


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Sweet level, gherkin! :) Good job!

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Old Post 09-24-03 06:14 #
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Bomberman9000
Newbie


Posts: 5
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Nice work ;)

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Old Post 09-29-03 04:59 #
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Baron69
Warming Up


Posts: 11
Registered: 09-03


I hate to say this but the pictures don't work for me. I can't copy/paste the link, I can't save it, or I can't load them in new windows:p

Old Post 10-05-03 19:37 #
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sargebaldy
not arioch


Posts: 3707
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this map plays awesome (and looks awesome too), i love it :)

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Old Post 10-05-03 22:22 #
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