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Randy110887
Warming Up


Posts: 20
Registered: 05-03


I modified a level using DoomBuilder, but every time I try to run it in doom2.exe (for my old networked computers) i get the error "R_TextureNumForName: not found", I have tried some different error checkers, and fixed the problems given by them, but i still get this error. How do I fix this, besides using a port? Thanks

Old Post 10-05-03 18:40 #
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myk
volveré y seré millones


Posts: 15174
Registered: 04-02


This wad uses new textures?

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Warez All the Data?

Old Post 10-05-03 18:55 #
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Randy110887
Warming Up


Posts: 20
Registered: 05-03


Nevermind, had a missing texture.

Old Post 10-05-03 18:58 #
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Mordeth
Administrator


Posts: 1978
Registered: 05-00


That's what I like about Boom-derived ports: those mention the actual texture name missing. Gods, that saved me a lot of frustration :)

Old Post 10-06-03 07:42 #
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